/**/
MUTATOR_HOOKABLE(GiveResourceWithLimit, EV_GiveResourceWithLimit);
+/** Called when some resource is being taken from an entity. See RESOURCE_* constants
+for resource types. Return true to forbid giving. */
+#define EV_TakeResource(i, o) \
+ /** receiver */ i(entity, MUTATOR_ARGV_0_entity) \
+ /** resource type */ i(int, MUTATOR_ARGV_1_int) \
+ /**/ o(int, MUTATOR_ARGV_1_int) \
+ /** amount */ i(float, MUTATOR_ARGV_2_float) \
+ /**/ o(float, MUTATOR_ARGV_2_float) \
+ /**/
+MUTATOR_HOOKABLE(TakeResource, EV_TakeResource);
+
+/** Called when some resource is being taken from an entity, with a limit. See
+RESOURCE_* constants for resource types. Return true to forbid giving. */
+#define EV_TakeResourceWithLimit(i, o) \
+ /** receiver */ i(entity, MUTATOR_ARGV_0_entity) \
+ /** resource type */ i(int, MUTATOR_ARGV_1_int) \
+ /**/ o(int, MUTATOR_ARGV_1_int) \
+ /** amount */ i(float, MUTATOR_ARGV_2_float) \
+ /**/ o(float, MUTATOR_ARGV_2_float) \
+ /** limit */ i(float, MUTATOR_ARGV_3_float) \
+ /**/ o(float, MUTATOR_ARGV_3_float) \
+ /**/
+MUTATOR_HOOKABLE(TakeResourceWithLimit, EV_TakeResourceWithLimit);
+
/** called at when a player connect */
#define EV_ClientConnect(i, o) \
/** player */ i(entity, MUTATOR_ARGV_0_entity) \