MUTATOR_HOOKABLE(WantWeapon, EV_WantWeapon);
#define EV_AddPlayerScore(i, o) \
- /** score field */ i(PlayerScoreField, MUTATOR_ARGV_0_entity) \
+ /** score field */ i(entity, MUTATOR_ARGV_0_entity) \
/** score */ i(float, MUTATOR_ARGV_1_float) \
/**/ o(float, MUTATOR_ARGV_1_float) \
/** player */ i(entity, MUTATOR_ARGV_2_entity) \