/** called when a player becomes observer, after shared setup */
#define EV_MakePlayerObserver(i, o) \
/** player */ i(entity, MUTATOR_ARGV_0_entity) \
+ /** is_forced */ i(bool, MUTATOR_ARGV_1_bool) \
/**/
MUTATOR_HOOKABLE(MakePlayerObserver, EV_MakePlayerObserver)
/**/
MUTATOR_HOOKABLE(GetPressedKeys, EV_GetPressedKeys);
-/** is meant to call GetCvars_handle*(get_cvars_s, get_cvars_f, cvarfield, "cvarname") for cvars this mutator needs from the client */
-// NOTE: requesting cvar values (get_cvars_f 0) is deprecated
+/**
+ * is meant to call GetCvars_handle* for cvars this mutator needs from the client, e.g.:
+ MUTATOR_HOOKFUNCTION(mymutator, GetCvars)
+ {
+ GetCvars_handleFloat(this, store, s, f, cvar_mycvar, "mycvar");
+ return false;
+ }
+ * Usually you can just use REPLICATE instead of this hook, e.g.:
+ REPLICATE(cvar_mycvar, int, "mycvar");
+ * NOTE: requesting cvar values (get_cvars_f 0) is deprecated
+ */
#define EV_GetCvars(i, o) \
/**/ i(float, get_cvars_f) \
/**/ i(string, get_cvars_s) \
/**/
MUTATOR_HOOKABLE(ItemTouched, EV_ItemTouched);
+// The Resource hooks are often called by other hooks and to avoid conflicts
+// as much as possible their args start from ARGV_7
+
/** Called when the amount of entity resources changes. Can be used to override
resource limit. */
#define EV_GetResourceLimit(i, o) \
- /** checked entity */ i(entity, MUTATOR_ARGV_0_entity) \
- /** resource type */ i(int, MUTATOR_ARGV_1_int) \
- /** limit */ i(float, MUTATOR_ARGV_2_float) \
- /**/ o(float, MUTATOR_ARGV_2_float) \
+ /** checked entity */ i(entity, MUTATOR_ARGV_7_entity) \
+ /** resource type */ i(entity, MUTATOR_ARGV_8_entity) \
+ /** limit */ i(float, MUTATOR_ARGV_9_float) \
+ /**/ o(float, MUTATOR_ARGV_9_float) \
/**/
MUTATOR_HOOKABLE(GetResourceLimit, EV_GetResourceLimit);
/** Called when the amount of resource of an entity changes. See RES_*
constants for resource types. Return true to forbid the change. */
#define EV_SetResource(i, o) \
- /** checked entity */ i(entity, MUTATOR_ARGV_0_entity) \
- /** resource type */ i(int, MUTATOR_ARGV_1_int) \
- /**/ o(int, MUTATOR_ARGV_1_int) \
- /** amount */ i(float, MUTATOR_ARGV_2_float) \
- /**/ o(float, MUTATOR_ARGV_2_float) \
+ /** checked entity */ i(entity, MUTATOR_ARGV_7_entity) \
+ /** resource type */ i(entity, MUTATOR_ARGV_8_entity) \
+ /**/ o(entity, MUTATOR_ARGV_8_entity) \
+ /** amount */ i(float, MUTATOR_ARGV_9_float) \
+ /**/ o(float, MUTATOR_ARGV_9_float) \
/**/
MUTATOR_HOOKABLE(SetResource, EV_SetResource);
constants for resource types. Amount wasted is the amount of resource that is
above resource limit so it was not given. */
#define EV_ResourceAmountChanged(i, o) \
- /** checked entity */ i(entity, MUTATOR_ARGV_0_entity) \
- /** resource type */ i(int, MUTATOR_ARGV_1_int) \
- /** amount */ i(float, MUTATOR_ARGV_2_float) \
+ /** checked entity */ i(entity, MUTATOR_ARGV_7_entity) \
+ /** resource type */ i(entity, MUTATOR_ARGV_8_entity) \
+ /** amount */ i(float, MUTATOR_ARGV_9_float) \
/**/
MUTATOR_HOOKABLE(ResourceAmountChanged, EV_ResourceAmountChanged);
limit. See RES_* constants for resource types. Amount wasted is the amount
of resource that is above resource limit so it was not given. */
#define EV_ResourceWasted(i, o) \
- /** checked entity */ i(entity, MUTATOR_ARGV_0_entity) \
- /** resource type */ i(int, MUTATOR_ARGV_1_int) \
- /** amount wasted */ i(float, MUTATOR_ARGV_2_float) \
+ /** checked entity */ i(entity, MUTATOR_ARGV_7_entity) \
+ /** resource type */ i(entity, MUTATOR_ARGV_8_entity) \
+ /** amount wasted */ i(float, MUTATOR_ARGV_9_float) \
/**/
MUTATOR_HOOKABLE(ResourceWasted, EV_ResourceWasted);
for resource types. Return true to forbid giving.
NOTE: This hook is also called by GiveResourceWithLimit */
#define EV_GiveResource(i, o) \
- /** receiver */ i(entity, MUTATOR_ARGV_0_entity) \
- /** resource type */ i(int, MUTATOR_ARGV_1_int) \
- /**/ o(int, MUTATOR_ARGV_1_int) \
- /** amount */ i(float, MUTATOR_ARGV_2_float) \
- /**/ o(float, MUTATOR_ARGV_2_float) \
+ /** receiver */ i(entity, MUTATOR_ARGV_7_entity) \
+ /** resource type */ i(entity, MUTATOR_ARGV_8_entity) \
+ /**/ o(entity, MUTATOR_ARGV_8_entity) \
+ /** amount */ i(float, MUTATOR_ARGV_9_float) \
+ /**/ o(float, MUTATOR_ARGV_9_float) \
/**/
MUTATOR_HOOKABLE(GiveResource, EV_GiveResource);
/** Called when entity is being given some resource with specified limit. See
RES_* constants for resource types. Return true to forbid giving. */
#define EV_GiveResourceWithLimit(i, o) \
- /** receiver */ i(entity, MUTATOR_ARGV_0_entity) \
- /** resource type */ i(int, MUTATOR_ARGV_1_int) \
- /**/ o(int, MUTATOR_ARGV_1_int) \
- /** amount */ i(float, MUTATOR_ARGV_2_float) \
- /**/ o(float, MUTATOR_ARGV_2_float) \
- /** limit */ i(float, MUTATOR_ARGV_3_float) \
- /**/ o(float, MUTATOR_ARGV_3_float) \
+ /** receiver */ i(entity, MUTATOR_ARGV_7_entity) \
+ /** resource type */ i(entity, MUTATOR_ARGV_8_entity) \
+ /**/ o(entity, MUTATOR_ARGV_8_entity) \
+ /** amount */ i(float, MUTATOR_ARGV_9_float) \
+ /**/ o(float, MUTATOR_ARGV_9_float) \
+ /** limit */ i(float, MUTATOR_ARGV_10_float) \
+ /**/ o(float, MUTATOR_ARGV_10_float) \
/**/
MUTATOR_HOOKABLE(GiveResourceWithLimit, EV_GiveResourceWithLimit);
for resource types. Return true to forbid giving.
NOTE: This hook is also called by TakeResourceWithLimit */
#define EV_TakeResource(i, o) \
- /** receiver */ i(entity, MUTATOR_ARGV_0_entity) \
- /** resource type */ i(int, MUTATOR_ARGV_1_int) \
- /**/ o(int, MUTATOR_ARGV_1_int) \
- /** amount */ i(float, MUTATOR_ARGV_2_float) \
- /**/ o(float, MUTATOR_ARGV_2_float) \
+ /** receiver */ i(entity, MUTATOR_ARGV_7_entity) \
+ /** resource type */ i(entity, MUTATOR_ARGV_8_entity) \
+ /**/ o(entity, MUTATOR_ARGV_8_entity) \
+ /** amount */ i(float, MUTATOR_ARGV_9_float) \
+ /**/ o(float, MUTATOR_ARGV_9_float) \
/**/
MUTATOR_HOOKABLE(TakeResource, EV_TakeResource);
/** Called when some resource is being taken from an entity, with a limit. See
RES_* constants for resource types. Return true to forbid giving. */
#define EV_TakeResourceWithLimit(i, o) \
- /** receiver */ i(entity, MUTATOR_ARGV_0_entity) \
- /** resource type */ i(int, MUTATOR_ARGV_1_int) \
- /**/ o(int, MUTATOR_ARGV_1_int) \
- /** amount */ i(float, MUTATOR_ARGV_2_float) \
- /**/ o(float, MUTATOR_ARGV_2_float) \
- /** limit */ i(float, MUTATOR_ARGV_3_float) \
- /**/ o(float, MUTATOR_ARGV_3_float) \
+ /** receiver */ i(entity, MUTATOR_ARGV_7_entity) \
+ /** resource type */ i(entity, MUTATOR_ARGV_8_entity) \
+ /**/ o(entity, MUTATOR_ARGV_8_entity) \
+ /** amount */ i(float, MUTATOR_ARGV_9_float) \
+ /**/ o(float, MUTATOR_ARGV_9_float) \
+ /** limit */ i(float, MUTATOR_ARGV_10_float) \
+ /**/ o(float, MUTATOR_ARGV_10_float) \
/**/
MUTATOR_HOOKABLE(TakeResourceWithLimit, EV_TakeResourceWithLimit);
+// END Resource hooks
+
/** called at when a player connect */
#define EV_ClientConnect(i, o) \
/** player */ i(entity, MUTATOR_ARGV_0_entity) \
/**/
MUTATOR_HOOKABLE(AddedPlayerScore, EV_AddPlayerScore);
-#define EV_GetPlayerStatus(i, o) \
- /** player */ i(entity, MUTATOR_ARGV_0_entity) \
- /**/
-MUTATOR_HOOKABLE(GetPlayerStatus, EV_GetPlayerStatus);
-
#define EV_SetWeaponArena(i, o) \
/** arena */ i(string, MUTATOR_ARGV_0_string) \
/**/ o(string, MUTATOR_ARGV_0_string) \
/**/
MUTATOR_HOOKABLE(ChatMessageTo, EV_ChatMessageTo);
-/** return true to just restart the match, for modes that don't support readyrestart */
+/**
+ * return true to restart the server instead of restarting the match, for modes that don't support readyrestart.
+ * NOTE: ReadyRestart support is mandatory in campaign
+ */
MUTATOR_HOOKABLE(ReadyRestart_Deny, EV_NO_ARGS);
/** called when a fusion reactor is validating its target */