/**/
MUTATOR_HOOKABLE(AddPlayerScore, EV_AddPlayerScore);
+#define EV_AddedPlayerScore(i, o) \
+ /** score field */ i(entity, MUTATOR_ARGV_0_entity) \
+ /** score */ i(float, MUTATOR_ARGV_1_float) \
+ /** player */ i(entity, MUTATOR_ARGV_2_entity) \
+ /**/
+MUTATOR_HOOKABLE(AddedPlayerScore, EV_AddPlayerScore);
+
#define EV_GetPlayerStatus(i, o) \
/** player */ i(entity, MUTATOR_ARGV_0_entity) \
/**/