entity spawn_spot; // spot to be evaluated
// IN+OUT
vector spawn_score; // _x is priority, _y is "distance"
+
+MUTATOR_HOOKABLE(SV_StartFrame);
+ // runs globally each server frame
+
+MUTATOR_HOOKABLE(SetModname);
+ // OUT
+ string modname; // name of the mutator/mod if it warrants showing as such in the server browser
+
+MUTATOR_HOOKABLE(PortalTeleport);
+ // called whenever a player goes through a portal gun teleport
+ // allows you to strip a player of an item if they go through the teleporter to help prevent cheating
+ entity self;
\ No newline at end of file