MUTATOR_HOOKABLE(MonsterMove);
// called when a monster moves
- // returning TRUE makes the monster stop
+ // returning true makes the monster stop
// INPUT:
float monster_speed_run;
float monster_speed_walk;
MUTATOR_HOOKABLE(VehicleSpawn);
// called when a vehicle initializes
- // return TRUE to remove the vehicle
+ // return true to remove the vehicle
MUTATOR_HOOKABLE(VehicleEnter);
// called when a player enters a vehicle
MUTATOR_HOOKABLE(VehicleTouch);
// called when a player touches a vehicle
- // return TRUE to stop player from entering the vehicle
+ // return true to stop player from entering the vehicle
// INPUT
entity self; // vehicle
entity other; // player