return r; // callbacks return an error status, so 0 is default return value
}
-#define MAX_MUTATORS 8
+#define MAX_MUTATORS 15
string loaded_mutators[MAX_MUTATORS];
float Mutator_Add(mutatorfunc_t func, string name)
{
{
if(name == loaded_mutators[i])
return 1; // already added
- if not(loaded_mutators[i])
+ if (!(loaded_mutators[i]))
j = i;
}
if(j < 0)