const float SPIDER_TYPE_ICE = 0;
const float SPIDER_TYPE_FIRE = 1;
-void spider_attack_standing()
+float spider_attack_standing()
{
monster_melee(self.enemy, autocvar_g_monster_spider_attack_stand_damage, 0.3, DEATH_MONSTER_SPIDER, TRUE);
monsters_setframe((random() > 0.5) ? spider_anim_attack : spider_anim_attack2);
self.attack_finished_single = time + autocvar_g_monster_spider_attack_stand_delay;
+
+ return TRUE;
}
void spider_web_explode ()