-#ifndef MENUQC
// size
const vector OGRE_MIN = '-36 -36 -20';
const vector OGRE_MAX = '36 36 50';
// model
string OGRE_MODEL = "models/monsters/ogre.dpm";
-#endif
-
#ifdef SVQC
// cvars
float autocvar_g_monster_ogre;
const float ogre_anim_swing = 4;
const float ogre_anim_die = 5;
-void chainsaw()
-{
- if (!self.enemy)
- return;
-
- if (vlen(self.enemy.origin - self.origin) > 100 * self.scale)
- return;
-
- Damage(self.enemy, self, self, autocvar_g_monster_ogre_chainsaw_damage * monster_skill, DEATH_MONSTER_OGRE_CHAINSAW, self.enemy.origin, normalize(self.enemy.origin - self.origin));
-}
-
void ogre_think()
{
self.think = ogre_think;
self.nextthink = time + self.ticrate;
- if(self.delay != -1)
- self.nextthink = self.delay;
-
monster_move(autocvar_g_monster_ogre_speed_run, autocvar_g_monster_ogre_speed_walk, 300, ogre_anim_run, ogre_anim_walk, ogre_anim_idle);
}
void ogre_swing()
{
self.ogre_cycles += 1;
- monsters_setframe(ogre_anim_swing);
- if(self.ogre_cycles == 1)
- self.attack_finished_single = time + 1.3;
self.angles_y = self.angles_y + random()* 25;
- self.nextthink = time + 0.2;
- self.think = ogre_swing;
+ self.delay = time + 0.2;
+ self.monster_delayedattack = ogre_swing;
- if(self.ogre_cycles <= 2)
- chainsaw();
- else if(self.ogre_cycles <= 4)
- chainsaw();
- else
- chainsaw();
+ monster_melee(self.enemy, autocvar_g_monster_ogre_chainsaw_damage, 0.3, DEATH_MONSTER_OGRE_CHAINSAW, TRUE);
if(self.ogre_cycles >= 4)
- self.think = ogre_think;
+ {
+ self.monster_delayedattack = func_null;
+ self.delay = -1;
+ }
}
void ogre_uzi_fire()
return;
}
+ monster_makevectors(self.enemy);
+
W_SetupShot (self, autocvar_g_antilag_bullets && 18000 >= autocvar_g_antilag_bullets, 0, "weapons/uzi_fire.wav", CH_WEAPON_A, autocvar_g_monster_ogre_attack_uzi_damage);
fireBallisticBullet(w_shotorg, w_shotdir, 0.02, 18000, 5, autocvar_g_monster_ogre_attack_uzi_damage, autocvar_g_monster_ogre_attack_uzi_force, DEATH_MONSTER_OGRE_UZI, 0, 1, 115);
endFireBallisticBullet();
self.monster_delayedattack = ogre_uzi_fire;
}
-void ogre_uzi()
-{
- monsters_setframe(ogre_anim_pain);
- self.attack_finished_single = time + 0.8;
- self.delay = time + 0.1;
- self.monster_delayedattack = ogre_uzi_fire;
-}
-
void ogre_grenade_explode()
{
pointparticles(particleeffectnum("grenade_explode"), self.origin, '0 0 0', 1);
gren.flags = FL_PROJECTILE;
CSQCProjectile(gren, TRUE, PROJECTILE_GRENADE, TRUE);
-
-
- monsters_setframe(ogre_anim_pain);
- self.attack_finished_single = time + 0.8;
}
-float ogre_missile()
+float ogre_attack(float attack_type)
{
- self.ogre_cycles = 0;
- if (random() <= autocvar_g_monster_ogre_attack_uzi_chance)
+ switch(attack_type)
{
- ogre_uzi();
- return TRUE;
+ case MONSTER_ATTACK_MELEE:
+ {
+ self.ogre_cycles = 0;
+ monsters_setframe(ogre_anim_swing);
+ self.attack_finished_single = time + 1.3;
+ ogre_swing();
+
+ return TRUE;
+ }
+ case MONSTER_ATTACK_RANGED:
+ {
+ self.ogre_cycles = 0;
+ if(random() <= autocvar_g_monster_ogre_attack_uzi_chance)
+ {
+ monsters_setframe(ogre_anim_pain);
+ self.attack_finished_single = time + 0.8;
+ self.delay = time + 0.1;
+ self.monster_delayedattack = ogre_uzi_fire;
+ }
+ else
+ {
+ monster_makevectors(self.enemy);
+ ogre_gl();
+ monsters_setframe(ogre_anim_pain);
+ self.attack_finished_single = time + 1.2;
+ }
+
+ return TRUE;
+ }
}
- else
- {
- ogre_gl();
- return TRUE;
- }
-}
-
-void ogre_melee()
-{
- self.ogre_cycles = 0;
- ogre_swing();
+
+ return FALSE;
}
void ogre_die()
void ogre_spawn()
{
if not(self.health)
- self.health = autocvar_g_monster_ogre_health * self.scale;
+ self.health = autocvar_g_monster_ogre_health;
self.damageforcescale = 0.003;
self.classname = "monster_ogre";
- self.checkattack = GenericCheckAttack;
- self.attack_melee = ogre_melee;
- self.attack_ranged = ogre_missile;
- self.nextthink = time + 0.1;
+ self.monster_attackfunc = ogre_attack;
+ self.nextthink = time + random() * 0.5 + 0.1;
self.think = ogre_think;
self.weapon = WEP_GRENADE_LAUNCHER;