// size
-const vector OGRE_MIN = '-32 -32 -24';
-const vector OGRE_MAX = '32 32 32';
-
+const vector OGRE_MIN = '-36 -36 -20';
+const vector OGRE_MAX = '36 36 50';
+
+// model
+string OGRE_MODEL = "models/monsters/ogre.dpm";
+
+#ifdef SVQC
// cvars
float autocvar_g_monster_ogre;
float autocvar_g_monster_ogre_health;
float autocvar_g_monster_ogre_speed_walk;
float autocvar_g_monster_ogre_speed_run;
float autocvar_g_monster_ogre_attack_uzi_bullets;
+float autocvar_g_monster_ogre_attack_uzi_damage;
+float autocvar_g_monster_ogre_attack_uzi_force;
+float autocvar_g_monster_ogre_attack_uzi_chance;
+float autocvar_g_monster_ogre_attack_grenade_damage;
+float autocvar_g_monster_ogre_attack_grenade_edgedamage;
+float autocvar_g_monster_ogre_attack_grenade_force;
+float autocvar_g_monster_ogre_attack_grenade_radius;
// animations
-#define ogre_anim_stand 0
-#define ogre_anim_walk 1
-#define ogre_anim_run 2
-#define ogre_anim_swing 3
-#define ogre_anim_smash 4
-#define ogre_anim_shoot 5
-#define ogre_anim_pain1 6
-#define ogre_anim_pain2 7
-#define ogre_anim_pain3 8
-#define ogre_anim_pain4 9
-#define ogre_anim_pain5 10
-#define ogre_anim_death1 11
-#define ogre_anim_death2 12
-#define ogre_anim_pull 13
-
-void chainsaw (float side)
-{
- if (!self.enemy)
- return;
+const float ogre_anim_idle = 0;
+const float ogre_anim_walk = 1;
+const float ogre_anim_run = 2;
+const float ogre_anim_pain = 3;
+const float ogre_anim_swing = 4;
+const float ogre_anim_die = 5;
- if (enemy_range() > 100 * self.scale)
- return;
-
- Damage(self.enemy, self, self, autocvar_g_monster_ogre_chainsaw_damage * monster_skill, DEATH_MONSTER_OGRE_CHAINSAW, self.enemy.origin, normalize(self.enemy.origin - self.origin));
-}
-
-void ogre_think ()
+void ogre_think()
{
self.think = ogre_think;
- self.nextthink = time + 0.1;
-
- if(self.delay != -1)
- self.nextthink = self.delay;
+ self.nextthink = time + self.ticrate;
- monster_move(autocvar_g_monster_ogre_speed_run, autocvar_g_monster_ogre_speed_walk, 300, ogre_anim_run, ogre_anim_walk, ogre_anim_stand);
+ monster_move(autocvar_g_monster_ogre_speed_run, autocvar_g_monster_ogre_speed_walk, 300, ogre_anim_run, ogre_anim_walk, ogre_anim_idle);
}
.float ogre_cycles;
-void ogre_swing ()
+void ogre_swing()
{
self.ogre_cycles += 1;
- self.frame = ogre_anim_swing;
- if(self.ogre_cycles == 1)
- self.attack_finished_single = time + 1.3;
self.angles_y = self.angles_y + random()* 25;
- self.nextthink = time + 0.2;
- self.think = ogre_swing;
+ self.delay = time + 0.2;
+ self.monster_delayedattack = ogre_swing;
- if(self.ogre_cycles <= 2)
- chainsaw(200);
- else if(self.ogre_cycles <= 4)
- chainsaw(-200);
- else
- chainsaw(0);
+ monster_melee(self.enemy, autocvar_g_monster_ogre_chainsaw_damage, 0.3, DEATH_MONSTER_OGRE_CHAINSAW, TRUE);
if(self.ogre_cycles >= 4)
- self.think = ogre_think;
+ {
+ self.monster_delayedattack = func_null;
+ self.delay = -1;
+ }
}
-void ogre_uzi_fire ()
+void ogre_uzi_fire()
{
self.ogre_cycles += 1;
self.delay = -1;
return;
}
- W_UZI_Attack(DEATH_MONSTER_OGRE_NAIL);
+
+ monster_makevectors(self.enemy);
+
+ W_SetupShot (self, autocvar_g_antilag_bullets && 18000 >= autocvar_g_antilag_bullets, 0, "weapons/uzi_fire.wav", CH_WEAPON_A, autocvar_g_monster_ogre_attack_uzi_damage);
+ fireBallisticBullet(w_shotorg, w_shotdir, 0.02, 18000, 5, autocvar_g_monster_ogre_attack_uzi_damage, autocvar_g_monster_ogre_attack_uzi_force, DEATH_MONSTER_OGRE_UZI, 0, 1, 115);
+ endFireBallisticBullet();
+
self.delay = time + 0.1;
self.monster_delayedattack = ogre_uzi_fire;
}
-void ogre_uzi ()
+void ogre_grenade_explode()
{
- self.frame = ogre_anim_shoot;
- self.attack_finished_single = time + 0.8;
- self.delay = time + 0.1;
- self.monster_delayedattack = ogre_uzi_fire;
+ pointparticles(particleeffectnum("grenade_explode"), self.origin, '0 0 0', 1);
+ sound(self, CH_SHOTS, "weapons/grenade_impact.wav", VOL_BASE, ATTN_NORM);
+
+ self.event_damage = func_null;
+ self.takedamage = DAMAGE_NO;
+
+ if(self.movetype == MOVETYPE_NONE)
+ self.velocity = self.oldvelocity;
+
+ RadiusDamage (self, self.realowner, autocvar_g_monster_ogre_attack_grenade_damage, autocvar_g_monster_ogre_attack_grenade_edgedamage, autocvar_g_monster_ogre_attack_grenade_radius, world, autocvar_g_monster_ogre_attack_grenade_force, self.projectiledeathtype, other);
+
+ remove (self);
}
-void ogre_gl ()
+void ogre_grenade_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
{
- W_Grenade_Attack2();
- self.frame = ogre_anim_shoot;
- self.attack_finished_single = time + 0.8;
+ if (self.health <= 0)
+ return;
+
+ if (!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, -1)) // no exceptions
+ return; // g_projectiles_damage says to halt
+
+ self.health = self.health - damage;
+
+ if (self.health <= 0)
+ W_PrepareExplosionByDamage(attacker, self.use);
}
-float ogre_missile ()
+void ogre_grenade_touch()
{
- self.ogre_cycles = 0;
- if (random() < 0.20)
- {
- ogre_uzi();
- return TRUE;
- }
- else
+ PROJECTILE_TOUCH;
+
+ self.use ();
+}
+
+void ogre_grenade_think()
+{
+ self.nextthink = time;
+ if (time > self.cnt)
{
- ogre_gl();
- return TRUE;
+ other = world;
+ ogre_grenade_explode();
+ return;
}
}
-void ogre_melee ()
+void ogre_gl()
{
- self.ogre_cycles = 0;
- ogre_swing();
+ entity gren;
+
+ W_SetupShot_ProjectileSize (self, '-3 -3 -3', '3 3 3', FALSE, 4, "weapons/grenade_fire.wav", CH_WEAPON_A, autocvar_g_monster_ogre_attack_grenade_damage);
+ w_shotdir = v_forward; // no TrueAim for grenades please
+
+ gren = spawn ();
+ gren.owner = gren.realowner = self;
+ gren.classname = "grenade";
+ gren.bot_dodge = TRUE;
+ gren.bot_dodgerating = autocvar_g_monster_ogre_attack_grenade_damage;
+ gren.movetype = MOVETYPE_BOUNCE;
+ PROJECTILE_MAKETRIGGER(gren);
+ gren.projectiledeathtype = DEATH_MONSTER_OGRE_GRENADE;
+ setorigin(gren, w_shotorg);
+ setsize(gren, '-3 -3 -3', '3 3 3');
+
+ gren.cnt = time + 5;
+ gren.nextthink = time;
+ gren.think = ogre_grenade_think;
+ gren.use = ogre_grenade_explode;
+ gren.touch = ogre_grenade_touch;
+
+ gren.takedamage = DAMAGE_YES;
+ gren.health = autocvar_g_balance_grenadelauncher_primary_health;
+ gren.damageforcescale = autocvar_g_balance_grenadelauncher_primary_damageforcescale;
+ gren.event_damage = ogre_grenade_damage;
+ gren.damagedbycontents = TRUE;
+ gren.missile_flags = MIF_SPLASH | MIF_ARC;
+ W_SETUPPROJECTILEVELOCITY_UP(gren, g_balance_grenadelauncher_primary);
+
+ gren.angles = vectoangles (gren.velocity);
+ gren.flags = FL_PROJECTILE;
+
+ CSQCProjectile(gren, TRUE, PROJECTILE_GRENADE, TRUE);
+}
+
+float ogre_attack(float attack_type)
+{
+ switch(attack_type)
+ {
+ case MONSTER_ATTACK_MELEE:
+ {
+ self.ogre_cycles = 0;
+ monsters_setframe(ogre_anim_swing);
+ self.attack_finished_single = time + 1.3;
+ ogre_swing();
+
+ return TRUE;
+ }
+ case MONSTER_ATTACK_RANGED:
+ {
+ self.ogre_cycles = 0;
+ if(random() <= autocvar_g_monster_ogre_attack_uzi_chance)
+ {
+ monsters_setframe(ogre_anim_pain);
+ self.attack_finished_single = time + 0.8;
+ self.delay = time + 0.1;
+ self.monster_delayedattack = ogre_uzi_fire;
+ }
+ else
+ {
+ monster_makevectors(self.enemy);
+ ogre_gl();
+ monsters_setframe(ogre_anim_pain);
+ self.attack_finished_single = time + 1.2;
+ }
+
+ return TRUE;
+ }
+ }
+
+ return FALSE;
}
void ogre_die()
{
Monster_CheckDropCvars ("ogre");
- self.solid = SOLID_NOT;
- self.takedamage = DAMAGE_NO;
- self.event_damage = func_null;
- self.enemy = world;
- self.nextthink = time + 2.1;
- self.pain_finished = self.nextthink;
- self.movetype = MOVETYPE_TOSS;
- self.think = Monster_Fade;
-
- W_ThrowNewWeapon(self, WEP_GRENADE_LAUNCHER, 0, self.origin, self.velocity);
- if (random() < 0.5)
- self.frame = ogre_anim_death1;
- else
- self.frame = ogre_anim_death2;
+ self.think = monster_dead_think;
+ self.nextthink = time + self.ticrate;
+ self.ltime = time + 5;
+ monsters_setframe(ogre_anim_die);
monster_hook_death(); // for post-death mods
}
-void ogre_spawn ()
+void ogre_spawn()
{
if not(self.health)
- self.health = autocvar_g_monster_ogre_health * self.scale;
+ self.health = autocvar_g_monster_ogre_health;
- self.damageforcescale = 0.003;
+ self.damageforcescale = 0.003;
self.classname = "monster_ogre";
- self.checkattack = GenericCheckAttack;
- self.attack_melee = ogre_melee;
- self.frame = ogre_anim_pull;
- self.attack_ranged = ogre_missile;
- self.nextthink = time + 1;
- self.think = ogre_think;
- self.sprite_height = 40 * self.scale;
+ self.monster_attackfunc = ogre_attack;
+ self.nextthink = time + random() * 0.5 + 0.1;
+ self.think = ogre_think;
+ self.weapon = WEP_GRENADE_LAUNCHER;
+
+ monsters_setframe(ogre_anim_idle);
+
+ monster_setupsounds("ogre");
monster_hook_spawn(); // for post-spawn mods
}
-void spawnfunc_monster_ogre ()
+void spawnfunc_monster_ogre()
{
if not(autocvar_g_monster_ogre) { remove(self); return; }
self.monster_spawnfunc = spawnfunc_monster_ogre;
- if(self.spawnflags & MONSTERFLAG_APPEAR)
- {
- self.think = func_null;
- self.nextthink = -1;
- self.use = Monster_Appear;
+ if(Monster_CheckAppearFlags(self))
return;
- }
-
- self.scale = 1.3;
if not (monster_initialize(
- "Ogre",
- "models/monsters/ogre.mdl",
+ "Ogre", MONSTER_OGRE,
OGRE_MIN, OGRE_MAX,
FALSE,
ogre_die, ogre_spawn))
weapon_action(WEP_GRENADE_LAUNCHER, WR_PRECACHE);
}
+
+#endif // SVQC