]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/monsters/monster/ogre.qc
Update name in spawn list
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / monsters / monster / ogre.qc
index 451d89b75cf94ccdb80fcaf13e4e3470c7bc0a45..238526ba11dc001aa84d38ad14587c5f9f7ec600 100644 (file)
@@ -1,4 +1,3 @@
-#ifndef MENUQC
 // size
 const vector OGRE_MIN = '-36 -36 -20';
 const vector OGRE_MAX = '36 36 50';
@@ -6,8 +5,6 @@ const vector OGRE_MAX = '36 36 50';
 // model
 string OGRE_MODEL = "models/monsters/ogre.dpm";
 
-#endif
-
 #ifdef SVQC
 // cvars
 float autocvar_g_monster_ogre;
@@ -16,6 +13,13 @@ float autocvar_g_monster_ogre_chainsaw_damage;
 float autocvar_g_monster_ogre_speed_walk;
 float autocvar_g_monster_ogre_speed_run;
 float autocvar_g_monster_ogre_attack_uzi_bullets;
+float autocvar_g_monster_ogre_attack_uzi_damage;
+float autocvar_g_monster_ogre_attack_uzi_force;
+float autocvar_g_monster_ogre_attack_uzi_chance;
+float autocvar_g_monster_ogre_attack_grenade_damage;
+float autocvar_g_monster_ogre_attack_grenade_edgedamage;
+float autocvar_g_monster_ogre_attack_grenade_force;
+float autocvar_g_monster_ogre_attack_grenade_radius;
 
 // animations
 const float ogre_anim_idle             = 0;
@@ -25,51 +29,32 @@ const float ogre_anim_pain          = 3;
 const float ogre_anim_swing    = 4;
 const float ogre_anim_die              = 5;
 
-void chainsaw (float side)
-{
-       if (!self.enemy)
-               return;
-
-       if (vlen(self.enemy.origin - self.origin) > 100 * self.scale)
-               return;
-
-       Damage(self.enemy, self, self, autocvar_g_monster_ogre_chainsaw_damage * monster_skill, DEATH_MONSTER_OGRE_CHAINSAW, self.enemy.origin, normalize(self.enemy.origin - self.origin));
-}
-
-void ogre_think ()
+void ogre_think()
 {
        self.think = ogre_think;
        self.nextthink = time + self.ticrate;
        
-       if(self.delay != -1)
-               self.nextthink = self.delay;
-       
        monster_move(autocvar_g_monster_ogre_speed_run, autocvar_g_monster_ogre_speed_walk, 300, ogre_anim_run, ogre_anim_walk, ogre_anim_idle);
 }
 
 .float ogre_cycles;
-void ogre_swing ()
+void ogre_swing()
 {
        self.ogre_cycles += 1;
-       monsters_setframe(ogre_anim_swing);
-       if(self.ogre_cycles == 1)
-               self.attack_finished_single = time + 1.3;
        self.angles_y = self.angles_y + random()* 25;
-       self.nextthink = time + 0.2;
-       self.think = ogre_swing;
+       self.delay = time + 0.2;
+       self.monster_delayedattack = ogre_swing;
        
-       if(self.ogre_cycles <= 2)
-               chainsaw(200);
-       else if(self.ogre_cycles <= 4)
-               chainsaw(-200);
-       else
-               chainsaw(0);
+       monster_melee(self.enemy, autocvar_g_monster_ogre_chainsaw_damage, 0.3, DEATH_MONSTER_OGRE_CHAINSAW, TRUE);
        
        if(self.ogre_cycles >= 4)
-               self.think = ogre_think;
+       {
+               self.monster_delayedattack = func_null;
+               self.delay = -1;
+       }
 }
 
-void ogre_uzi_fire ()
+void ogre_uzi_fire()
 {
        self.ogre_cycles += 1;
        
@@ -79,71 +64,163 @@ void ogre_uzi_fire ()
                self.delay = -1;
                return;
        }
-       W_UZI_Attack(DEATH_MONSTER_OGRE_UZI);
+       
+       monster_makevectors(self.enemy);
+       
+       W_SetupShot (self, autocvar_g_antilag_bullets && 18000 >= autocvar_g_antilag_bullets, 0, "weapons/uzi_fire.wav", CH_WEAPON_A, autocvar_g_monster_ogre_attack_uzi_damage);
+       fireBallisticBullet(w_shotorg, w_shotdir, 0.02, 18000, 5, autocvar_g_monster_ogre_attack_uzi_damage, autocvar_g_monster_ogre_attack_uzi_force, DEATH_MONSTER_OGRE_UZI, 0, 1, 115);
+       endFireBallisticBullet();
+       
        self.delay = time + 0.1;
        self.monster_delayedattack = ogre_uzi_fire;
 }
 
-void ogre_uzi ()
+void ogre_grenade_explode()
 {
-       monsters_setframe(ogre_anim_pain);
-       self.attack_finished_single = time + 0.8;
-       self.delay = time + 0.1;
-       self.monster_delayedattack = ogre_uzi_fire;
+       pointparticles(particleeffectnum("grenade_explode"), self.origin, '0 0 0', 1);
+       sound(self, CH_SHOTS, "weapons/grenade_impact.wav", VOL_BASE, ATTN_NORM);
+
+       self.event_damage = func_null;
+       self.takedamage = DAMAGE_NO;
+
+       if(self.movetype == MOVETYPE_NONE)
+               self.velocity = self.oldvelocity;
+
+       RadiusDamage (self, self.realowner, autocvar_g_monster_ogre_attack_grenade_damage, autocvar_g_monster_ogre_attack_grenade_edgedamage, autocvar_g_monster_ogre_attack_grenade_radius, world, autocvar_g_monster_ogre_attack_grenade_force, self.projectiledeathtype, other);
+
+       remove (self);
 }
 
-void ogre_gl ()
+void ogre_grenade_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
 {
-       W_Grenade_Attack2();
-       monsters_setframe(ogre_anim_pain);
-       self.attack_finished_single = time + 0.8;
+       if (self.health <= 0)
+               return;
+               
+       if (!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, -1)) // no exceptions
+               return; // g_projectiles_damage says to halt
+               
+       self.health = self.health - damage;
+       
+       if (self.health <= 0)
+               W_PrepareExplosionByDamage(attacker, self.use);
 }
 
-float ogre_missile ()
+void ogre_grenade_touch()
 {
-       self.ogre_cycles = 0;
-       if (random() < 0.20)
-       {
-               ogre_uzi();
-               return TRUE;
-       }
-       else
+       PROJECTILE_TOUCH;
+       
+       self.use ();
+}
+
+void ogre_grenade_think()
+{
+       self.nextthink = time;
+       if (time > self.cnt)
        {
-               ogre_gl();
-               return TRUE;
+               other = world;
+               ogre_grenade_explode();
+               return;
        }
 }
 
-void ogre_melee ()
+void ogre_gl()
+{
+       entity gren;
+
+       W_SetupShot_ProjectileSize (self, '-3 -3 -3', '3 3 3', FALSE, 4, "weapons/grenade_fire.wav", CH_WEAPON_A, autocvar_g_monster_ogre_attack_grenade_damage);
+       w_shotdir = v_forward; // no TrueAim for grenades please
+
+       gren = spawn ();
+       gren.owner = gren.realowner = self;
+       gren.classname = "grenade";
+       gren.bot_dodge = TRUE;
+       gren.bot_dodgerating = autocvar_g_monster_ogre_attack_grenade_damage;
+       gren.movetype = MOVETYPE_BOUNCE;
+       PROJECTILE_MAKETRIGGER(gren);
+       gren.projectiledeathtype = DEATH_MONSTER_OGRE_GRENADE;
+       setorigin(gren, w_shotorg);
+       setsize(gren, '-3 -3 -3', '3 3 3');
+
+       gren.cnt = time + 5;
+       gren.nextthink = time;
+       gren.think = ogre_grenade_think;
+       gren.use = ogre_grenade_explode;
+       gren.touch = ogre_grenade_touch;
+
+       gren.takedamage = DAMAGE_YES;
+       gren.health = autocvar_g_balance_grenadelauncher_primary_health;
+       gren.damageforcescale = autocvar_g_balance_grenadelauncher_primary_damageforcescale;
+       gren.event_damage = ogre_grenade_damage;
+       gren.damagedbycontents = TRUE;
+       gren.missile_flags = MIF_SPLASH | MIF_ARC;
+       W_SETUPPROJECTILEVELOCITY_UP(gren, g_balance_grenadelauncher_primary);
+
+       gren.angles = vectoangles (gren.velocity);
+       gren.flags = FL_PROJECTILE;
+
+       CSQCProjectile(gren, TRUE, PROJECTILE_GRENADE, TRUE);
+}
+
+float ogre_attack(float attack_type)
 {
-       self.ogre_cycles = 0;
-       ogre_swing();
+       switch(attack_type)
+       {
+               case MONSTER_ATTACK_MELEE:
+               {
+                       self.ogre_cycles = 0;
+                       monsters_setframe(ogre_anim_swing);
+                       self.attack_finished_single = time + 1.3;
+                       ogre_swing();
+                       
+                       return TRUE;
+               }
+               case MONSTER_ATTACK_RANGED:
+               {
+                       self.ogre_cycles = 0;
+                       if(random() <= autocvar_g_monster_ogre_attack_uzi_chance)
+                       {
+                               monsters_setframe(ogre_anim_pain);
+                               self.attack_finished_single = time + 0.8;
+                               self.delay = time + 0.1;
+                               self.monster_delayedattack = ogre_uzi_fire;
+                       }
+                       else
+                       {
+                               monster_makevectors(self.enemy);
+                               ogre_gl();
+                               monsters_setframe(ogre_anim_pain);
+                               self.attack_finished_single = time + 1.2;
+                       }
+                       
+                       return TRUE;
+               }
+       }
+       
+       return FALSE;
 }
 
 void ogre_die()
 {
        Monster_CheckDropCvars ("ogre");
        
-       self.think = Monster_Fade;
-       self.nextthink = time + 5;
+       self.think = monster_dead_think;
+       self.nextthink = time + self.ticrate;
+       self.ltime = time + 5;
        monsters_setframe(ogre_anim_die);
                
        monster_hook_death(); // for post-death mods
 }
 
-void ogre_spawn ()
+void ogre_spawn()
 {
        if not(self.health)
-               self.health = autocvar_g_monster_ogre_health * self.scale;
+               self.health = autocvar_g_monster_ogre_health;
 
-       self.damageforcescale   = 0.003;
+       self.damageforcescale   = 0.003;
        self.classname                  = "monster_ogre";
-       self.checkattack                = GenericCheckAttack;
-       self.attack_melee               = ogre_melee;
-       self.attack_ranged              = ogre_missile;
-       self.nextthink                  = time + 0.1;
-       self.think                              = ogre_think;
-       self.sprite_height              = 65;
+       self.monster_attackfunc = ogre_attack;
+       self.nextthink                  = time + random() * 0.5 + 0.1;
+       self.think                              = ogre_think;
        self.weapon                             = WEP_GRENADE_LAUNCHER;
        
        monsters_setframe(ogre_anim_idle);
@@ -153,7 +230,7 @@ void ogre_spawn ()
        monster_hook_spawn(); // for post-spawn mods
 }
 
-void spawnfunc_monster_ogre ()
+void spawnfunc_monster_ogre()
 {      
        if not(autocvar_g_monster_ogre) { remove(self); return; }