monster_move(autocvar_g_monster_knight_speed_run, autocvar_g_monster_knight_speed_walk, 50, knight_anim_run, knight_anim_walk, knight_anim_stand);
}
-void knight_attack ()
+float knight_attack ()
{
float len = vlen(self.velocity);
self.attack_finished_single = time + 1.25;
monster_melee(self.enemy, autocvar_g_monster_knight_melee_damage, 0.3, DEATH_MONSTER_KNIGHT, FALSE);
+
+ return TRUE;
}
void knight_die ()