monster_move(autocvar_g_monster_fish_speed_run, autocvar_g_monster_fish_speed_walk, 10, fish_anim_swim, fish_anim_swim, fish_anim_swim);
}
-void fish_attack ()
+float fish_attack ()
{
monsters_setframe(fish_anim_attack);
self.attack_finished_single = time + 0.5;
monster_melee(self.enemy, autocvar_g_monster_fish_damage, 0.1, DEATH_MONSTER_FISH, FALSE);
+
+ return TRUE;
}
void fish_die ()