void demon_think ()
{
self.think = demon_think;
- self.nextthink = time + 0.3;
+ self.nextthink = time + 0.1;
monster_move(autocvar_g_monster_demon_speed_run, autocvar_g_monster_demon_speed_walk, 100, demon_anim_run, demon_anim_walk, demon_anim_stand);
}