self = other;
other = temp;
+ /* PLEASE FIX THE SOUND CHANNEL BEFORE ACTIVATING THIS
if (self.classname == "monster_ogre")
sound (self, CHAN_VOICE, "ogre/ogdrag.wav", 1, ATTN_IDLE);// play chainsaw drag sound
+ */
//dprint ("t_movetarget\n");
self.goalentity = self.movetarget = find (world, targetname, other.target);
if (other.enemy)
return; // fighting, not following a path
+ /* PLEASE FIX THE SOUND CHANNEL BEFORE ACTIVATING THIS
if (other.classname == "monster_ogre")
sound (other, CHAN_VOICE, "ogre/ogdrag.wav", 1, ATTN_IDLE);// play chainsaw drag sound
+ */
monster_wanderpaththink();
};