self.nextthink = time + 0.2;
InitializeEntity(self, onslaught_generator_delayed, INITPRIO_LAST);
- WaypointSprite_SpawnFixed(string_null, e.origin + '0 0 1' * e.maxs_z, self, sprite);
+ WaypointSprite_SpawnFixed(string_null, e.origin + '0 0 1' * e.maxs_z, self, sprite, RADARICON_NONE, '0 0 0');
WaypointSprite_UpdateRule(self.sprite, COLOR_TEAM2, SPRITERULE_TEAMPLAY);
WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
WaypointSprite_UpdateHealth(self.sprite, self.health);
waypoint_spawnforitem(self);
- WaypointSprite_SpawnFixed(string_null, e.origin + '0 0 1' * e.maxs_z, self, sprite);
+ WaypointSprite_SpawnFixed(string_null, e.origin + '0 0 1' * e.maxs_z, self, sprite, RADARICON_NONE, '0 0 0');
WaypointSprite_UpdateRule(self.sprite, COLOR_TEAM2, SPRITERULE_TEAMPLAY);
onslaught_updatelinks();