#include <common/mapinfo.qh>
#include <common/turrets/all.qh>
-#if 1
-#define cvar_string_normal builtin_cvar_string
-#define cvar_normal builtin_cvar
-#else
-string cvar_string_normal(string n)
-{
- if (!(cvar_type(n) & CVAR_TYPEFLAG_EXISTS))
- backtrace(strcat("Attempt to access undefined cvar: ", n));
- return builtin_cvar_string(n);
-}
-
-float cvar_normal(string n)
-{
- return stof(cvar_string_normal(n));
-}
-#endif
-#define cvar_set_normal builtin_cvar_set
-
.vector dropped_origin;
entity eliminatedPlayers;
/** print(), but only print if the server is not local */
void dedicated_print(string input);
-void GameLogEcho(string s);
-
-void GameLogInit();
-
-void GameLogClose();
-
void GetCvars(entity this, entity store, int f);
string GetMapname();
string uid2name(string myuid);
-float MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance);
+bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance);
float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance);
string NearestLocation(vector p);
-string AmmoNameFromWeaponentity(Weapon wep);
-
void play2(entity e, string filename);
string playername(entity p, bool team_colorize);
-void precache();
-
void remove_safely(entity e);
void remove_unsafely(entity e);
// copies a string to a tempstring (so one can strunzone it)
string strcat1(string s) = #115; // FRIK_FILE
-float logfile_open;
-float logfile;
-
/*
// NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
// IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP