entity eliminatedPlayers;
void EliminatedPlayers_Init(float(entity) isEliminated_func);
-string admin_name(void);
+string admin_name();
void write_recordmarker(entity pl, float tstart, float dt);
float sv_taunt;
string GetGametype(); // g_world.qc
-void readlevelcvars(void)
+void readlevelcvars()
{
if(cvar("sv_allow_fullbright"))
serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
const float INITPRIO_LINKDOORS = 91;
const float INITPRIO_LAST = 99;
-.void(void) initialize_entity;
+.void() initialize_entity;
.float initialize_entity_order;
.entity initialize_entity_next;
entity initialize_entity_first;
float sound_allowed(float dest, entity e);
-void InitializeEntity(entity e, void(void) func, float order);
-void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer);
+void InitializeEntity(entity e, void() func, float order);
+void SetCustomizer(entity e, float() customizer, void() uncustomizer);
#endif