#pragma once
#include <server/defs.qh>
+#include <server/g_world.qh>
#include <common/t_items.qh>
-#include "mutators/events.qh"
+#include <server/mutators/_mod.qh>
#include <common/constants.qh>
#include <common/mapinfo.qh>
float sv_autotaunt;
float sv_taunt;
-string GetGametype(); // g_world.qc
void readlevelcvars()
{
if(cvar("sv_allow_fullbright"))