#pragma once
-#include <server/defs.qh>
-#include <server/g_world.qh>
+#include <common/weapons/_all.qh>
+#include <common/stats.qh>
+#include <server/client.qh>
+#include <server/world.qh>
-#include <common/t_items.qh>
+#include <server/items/items.qh>
#include <server/mutators/_mod.qh>
void InitializeEntitiesRun();
void stopsoundto(float _dest, entity e, float chan);
-void soundtoat(float _dest, entity e, vector o, float chan, string samp, float vol, float _atten);
+void soundtoat(float _dest, entity e, vector o, float chan, string samp, float vol, float _atten, float _pitch);
void droptofloor(entity this);
void SetMovetypeFollow(entity ent, entity e);
-void soundto(float dest, entity e, float chan, string samp, float vol, float atten);
+void soundto(float dest, entity e, float chan, string samp, float vol, float atten, float _pitch);
void stopsound(entity e, float chan);
float sv_autotaunt;
float sv_taunt;
+float g_footsteps, g_grappling_hook;
+float g_warmup_allguns;
+float g_warmup_allow_timeout;
+float warmup_stage;
+float g_jetpack;
+
+bool sv_ready_restart;
+bool sv_ready_restart_after_countdown;
+bool sv_ready_restart_repeatable;
+
+float sv_clones;
+float sv_foginterval;
+
void readlevelcvars()
{
if(cvar("sv_allow_fullbright"))