-#ifndef MISCFUNCTIONS_H
-#define MISCFUNCTIONS_H
+#pragma once
-#include "t_items.qh"
+#include <common/t_items.qh>
#include "mutators/events.qh"
-#include "../common/constants.qh"
-#include "../common/mapinfo.qh"
-#include "../common/turrets/all.qh"
+#include <common/constants.qh>
+#include <common/mapinfo.qh>
+#include <common/turrets/all.qh>
#ifdef RELEASE
#define cvar_string_normal builtin_cvar_string
void play2team(float t, string filename);
-void GetCvars_handleFloat(string thisname, float f, .float field, string name);
+void GetCvars_handleFloat(entity this, string thisname, float f, .float field, string name);
float spamsound(entity e, float chan, string samp, float vol, float _atten);
-void GetCvars_handleString(string thisname, float f, .string field, string name);
+void GetCvars_handleString(entity this, string thisname, float f, .string field, string name);
void precache_all_playermodels(string pattern);
void stopsoundto(float _dest, entity e, float chan);
void soundtoat(float _dest, entity e, vector o, float chan, string samp, float vol, float _atten);
-void objerror(string s);
-void droptofloor();
-void() SUB_Remove;
+void droptofloor(entity this);
void attach_sameorigin(entity e, entity to, string tag);
void follow_sameorigin(entity e, entity to);
-string formatmessage(string msg);
+string formatmessage(entity this, string msg);
void GameLogEcho(string s);
void GameLogClose();
-void GetCvars(float f);
+void GetCvars(entity this, float f);
string GetMapname();
void play2(entity e, string filename);
-string playername(entity p);
+string playername(entity p, bool team_colorize);
void precache();
void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
+#define IS_DEAD(s) ((s).deadflag != DEAD_NO)
+
#define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
#define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER.m_id) || ((dt) == DEATH_SLIME.m_id) || ((dt) == DEATH_LAVA.m_id) || ((dt) == DEATH_SWAMP.m_id))
-#define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
-
-const string STR_PLAYER = "player";
-const string STR_SPECTATOR = "spectator";
-const string STR_OBSERVER = "observer";
-
-#define IS_PLAYER(v) ((v).classname == STR_PLAYER)
-#define IS_SPEC(v) ((v).classname == STR_SPECTATOR)
-#define IS_OBSERVER(v) ((v).classname == STR_OBSERVER)
-#define IS_CLIENT(v) (v.flags & FL_CLIENT)
-#define IS_BOT_CLIENT(v) (clienttype(v) == CLIENTTYPE_BOT)
-#define IS_REAL_CLIENT(v) (clienttype(v) == CLIENTTYPE_REAL)
-#define IS_NOT_A_CLIENT(v) (clienttype(v) == CLIENTTYPE_NOTACLIENT)
-
-#define IS_MONSTER(v) (v.flags & FL_MONSTER)
-#define IS_VEHICLE(v) (v.vehicle_flags & VHF_ISVEHICLE)
-#define IS_TURRET(v) (v.turret_flags & TUR_FLAG_ISTURRET)
-
-#define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
-#define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v))
-#define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
-
-#define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
-#define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if (!IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
-#define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
-
-#define FOR_EACH_MONSTER(v) for(v = world; (v = findflags(v, flags, FL_MONSTER)) != world; )
+#define PROJECTILE_TOUCH(e,t) MACRO_BEGIN if (WarpZone_Projectile_Touch(e,t)) return; MACRO_END
#define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
float logfile_open;
float logfile;
-#define strstr strstrofs
/*
// NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
// IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
// STRINGS AND TAKE QUITE LONG. haystack and needle MUST
// BE CONSTANT OR strzoneD!
-float strstr(string haystack, string needle, float offset)
+float strstrofs(string haystack, string needle, float offset)
{
float len, endpos;
string found;
//#NO AUTOCVARS START
-float g_pickup_shells;
float g_pickup_shells_max;
-float g_pickup_nails;
float g_pickup_nails_max;
-float g_pickup_rockets;
float g_pickup_rockets_max;
-float g_pickup_cells;
float g_pickup_cells_max;
-float g_pickup_plasma;
float g_pickup_plasma_max;
-float g_pickup_fuel;
-float g_pickup_fuel_jetpack;
float g_pickup_fuel_max;
-float g_pickup_armorsmall;
-float g_pickup_armorsmall_max;
-float g_pickup_armorsmall_anyway;
-float g_pickup_armormedium;
-float g_pickup_armormedium_max;
-float g_pickup_armormedium_anyway;
-float g_pickup_armorbig;
-float g_pickup_armorbig_max;
-float g_pickup_armorbig_anyway;
-float g_pickup_armorlarge;
-float g_pickup_armorlarge_max;
-float g_pickup_armorlarge_anyway;
-float g_pickup_healthsmall;
-float g_pickup_healthsmall_max;
-float g_pickup_healthsmall_anyway;
-float g_pickup_healthmedium;
-float g_pickup_healthmedium_max;
-float g_pickup_healthmedium_anyway;
-float g_pickup_healthlarge;
-float g_pickup_healthlarge_max;
-float g_pickup_healthlarge_anyway;
-float g_pickup_healthmega;
-float g_pickup_healthmega_max;
-float g_pickup_healthmega_anyway;
-float g_pickup_ammo_anyway;
float g_pickup_weapons_anyway;
float g_weaponarena;
WepSet g_weaponarena_weapons;
if(cvar("sv_allow_fullbright"))
serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
- g_bugrigs = cvar("g_bugrigs");
- g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
- g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
- g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
- g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
- g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
- g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
- g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
- g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
- g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
- g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
- g_bugrigs_accel = cvar("g_bugrigs_accel");
- g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
- g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
- g_bugrigs_steer = cvar("g_bugrigs_steer");
-
g_instagib = cvar("g_instagib");
sv_clones = cvar("sv_clones");
g_jetpack = cvar("g_jetpack");
sv_maxidle = cvar("sv_maxidle");
sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
+ sv_maxidle_slots = cvar("sv_maxidle_slots");
+ sv_maxidle_slots_countbots = cvar("sv_maxidle_slots_countbots");
sv_autotaunt = cvar("sv_autotaunt");
sv_taunt = cvar("sv_taunt");
warmup_stage = cvar("g_warmup");
- g_warmup_limit = cvar("g_warmup_limit");
+ warmup_limit = cvar("g_warmup_limit");
g_warmup_allguns = cvar("g_warmup_allguns");
g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
g_pickup_armorbig = cvar("g_pickup_armorbig");
g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
- g_pickup_armorlarge = cvar("g_pickup_armorlarge");
- g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
- g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
+ g_pickup_armormega = cvar("g_pickup_armormega");
+ g_pickup_armormega_max = cvar("g_pickup_armormega_max");
+ g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
g_pickup_healthsmall = cvar("g_pickup_healthsmall");
g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
g_pickup_healthmedium = cvar("g_pickup_healthmedium");
g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
- g_pickup_healthlarge = cvar("g_pickup_healthlarge");
- g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
- g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
+ g_pickup_healthbig = cvar("g_pickup_healthbig");
+ g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
+ g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
g_pickup_healthmega = cvar("g_pickup_healthmega");
g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
if (!warmup_stage)
game_starttime = time + cvar("g_start_delay");
- for(int i = WEP_FIRST; i <= WEP_LAST; ++i) {
- Weapon w = get_weaponinfo(i);
- w.wr_init(w);
- }
+ FOREACH(Weapons, it != WEP_Null, LAMBDA(it.wr_init(it)));
readplayerstartcvars();
}
//#NO AUTOCVARS END
-
-// Sound functions
-//string precache_sound (string s) = #19;
-// hack
-float precache_sound_index (string s) = #19;
-
-const float SND_VOLUME = BIT(0);
-const float SND_ATTENUATION = BIT(1);
-const float SND_LARGEENTITY = BIT(3);
-const float SND_LARGESOUND = BIT(4);
-
const float INITPRIO_FIRST = 0;
const float INITPRIO_GAMETYPE = 0;
const float INITPRIO_GAMETYPE_FALLBACK = 1;
const float INITPRIO_LINKDOORS = 91;
const float INITPRIO_LAST = 99;
-.void() initialize_entity;
+.void(entity this) initialize_entity;
.float initialize_entity_order;
.entity initialize_entity_next;
entity initialize_entity_first;
float sound_allowed(float dest, entity e);
-void InitializeEntity(entity e, void() func, float order);
-void SetCustomizer(entity e, float() customizer, void() uncustomizer);
-
-#endif
+void InitializeEntity(entity e, void(entity this) func, float order);