void play2(entity e, string filename);
-string playername(entity p);
+string playername(entity p, bool team_colorize);
void precache();
//#NO AUTOCVARS START
-float g_pickup_shells;
float g_pickup_shells_max;
-float g_pickup_nails;
float g_pickup_nails_max;
-float g_pickup_rockets;
float g_pickup_rockets_max;
-float g_pickup_cells;
float g_pickup_cells_max;
-float g_pickup_plasma;
float g_pickup_plasma_max;
-float g_pickup_fuel;
-float g_pickup_fuel_jetpack;
float g_pickup_fuel_max;
-float g_pickup_armorsmall;
-float g_pickup_armorsmall_max;
-float g_pickup_armormedium;
-float g_pickup_armormedium_max;
-float g_pickup_armorbig;
-float g_pickup_armorbig_max;
-float g_pickup_armormega;
-float g_pickup_armormega_max;
-float g_pickup_healthsmall;
-float g_pickup_healthsmall_max;
-float g_pickup_healthmedium;
-float g_pickup_healthmedium_max;
-float g_pickup_healthbig;
-float g_pickup_healthbig_max;
-float g_pickup_healthmega;
-float g_pickup_healthmega_max;
float g_pickup_weapons_anyway;
float g_weaponarena;
WepSet g_weaponarena_weapons;