void InitializeEntitiesRun();
void stopsoundto(float _dest, entity e, float chan);
-void soundtoat(float _dest, entity e, vector o, float chan, string samp, float vol, float _atten);
+void soundtoat(float _dest, entity e, vector o, float chan, string samp, float vol, float _atten, float _pitch);
void droptofloor(entity this);
+float trace_hits_box_1d(float end, float thmi, float thma);
+
+float trace_hits_box(vector start, vector end, vector thmi, vector thma);
+
+float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma);
+
void attach_sameorigin(entity e, entity to, string tag);
void crosshair_trace(entity pl);
void SetMovetypeFollow(entity ent, entity e);
-void soundto(float dest, entity e, float chan, string samp, float vol, float atten);
+void soundto(float dest, entity e, float chan, string samp, float vol, float atten, float _pitch);
void stopsound(entity e, float chan);