]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/miscfunctions.qc
Merge branch 'master' into bones_was_here/q3compat
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
index 7da78ca0212baa6274886ec256f69b53ec00a8b6..f910b9f912a90cce221387ba4dfbff60c18b604e 100644 (file)
@@ -1,3 +1,5 @@
+// NOTE: Please do NOT add new functions to this file! It is a dumping ground that is in the process of being cleaned up, please find a proper home for your code!
+
 #include "miscfunctions.qh"
 
 #include "antilag.qh"
@@ -88,848 +90,6 @@ void WarpZone_crosshair_trace(entity pl)
        WarpZone_traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
 }
 
-entity findnearest(vector point, bool checkitems, vector axismod)
-{
-    vector dist;
-    int num_nearest = 0;
-
-    IL_EACH(((checkitems) ? g_items : g_locations), ((checkitems) ? (it.target == "###item###") : (it.classname == "target_location")),
-    {
-       if ((it.items == IT_KEY1 || it.items == IT_KEY2) && it.target == "###item###")
-            dist = it.oldorigin;
-        else
-            dist = it.origin;
-        dist = dist - point;
-        dist = dist.x * axismod.x * '1 0 0' + dist.y * axismod.y * '0 1 0' + dist.z * axismod.z * '0 0 1';
-        float len = vlen2(dist);
-
-        int l;
-        for (l = 0; l < num_nearest; ++l)
-        {
-            if (len < nearest_length[l])
-                break;
-        }
-
-        // now i tells us where to insert at
-        //   INSERTION SORT! YOU'VE SEEN IT! RUN!
-        if (l < NUM_NEAREST_ENTITIES)
-        {
-            for (int j = NUM_NEAREST_ENTITIES - 1; j >= l; --j)
-            {
-                nearest_length[j + 1] = nearest_length[j];
-                nearest_entity[j + 1] = nearest_entity[j];
-            }
-            nearest_length[l] = len;
-            nearest_entity[l] = it;
-            if (num_nearest < NUM_NEAREST_ENTITIES)
-                num_nearest = num_nearest + 1;
-        }
-    });
-
-    // now use the first one from our list that we can see
-    for (int j = 0; j < num_nearest; ++j)
-    {
-        traceline(point, nearest_entity[j].origin, true, NULL);
-        if (trace_fraction == 1)
-        {
-            if (j != 0)
-                LOG_TRACEF("Nearest point (%s) is not visible, using a visible one.", nearest_entity[0].netname);
-            return nearest_entity[j];
-        }
-    }
-
-    if (num_nearest == 0)
-        return NULL;
-
-    LOG_TRACE("Not seeing any location point, using nearest as fallback.");
-    /* DEBUGGING CODE:
-    dprint("Candidates were: ");
-    for(j = 0; j < num_nearest; ++j)
-    {
-       if(j != 0)
-               dprint(", ");
-       dprint(nearest_entity[j].netname);
-    }
-    dprint("\n");
-    */
-
-    return nearest_entity[0];
-}
-
-string NearestLocation(vector p)
-{
-    string ret = "somewhere";
-    entity loc = findnearest(p, false, '1 1 1');
-    if (loc)
-        ret = loc.message;
-    else
-    {
-        loc = findnearest(p, true, '1 1 4');
-        if (loc)
-            ret = loc.netname;
-    }
-    return ret;
-}
-
-string PlayerHealth(entity this)
-{
-       float myhealth = floor(GetResource(this, RES_HEALTH));
-       if(myhealth == -666)
-               return "spectating";
-       else if(myhealth == -2342 || (myhealth == 2342 && mapvote_initialized))
-               return "observing";
-       else if(myhealth <= 0 || IS_DEAD(this))
-               return "dead";
-       return ftos(myhealth);
-}
-
-string WeaponNameFromWeaponentity(entity this, .entity weaponentity)
-{
-       entity wepent = this.(weaponentity);
-       if(!wepent)
-               return "none";
-       else if(wepent.m_weapon != WEP_Null)
-               return wepent.m_weapon.m_name;
-       else if(wepent.m_switchweapon != WEP_Null)
-               return wepent.m_switchweapon.m_name;
-       return "none"; //REGISTRY_GET(Weapons, wepent.cnt).m_name;
-}
-
-string formatmessage(entity this, string msg)
-{
-       float p, p1, p2;
-       float n;
-       vector cursor = '0 0 0';
-       entity cursor_ent = NULL;
-       string escape;
-       string replacement;
-       p = 0;
-       n = 7;
-       bool traced = false;
-
-       MUTATOR_CALLHOOK(PreFormatMessage, this, msg);
-       msg = M_ARGV(1, string);
-
-       while (1) {
-               if (n < 1)
-                       break; // too many replacements
-
-               n = n - 1;
-               p1 = strstrofs(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
-               p2 = strstrofs(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
-
-               if (p1 < 0)
-                       p1 = p2;
-
-               if (p2 < 0)
-                       p2 = p1;
-
-               p = min(p1, p2);
-
-               if (p < 0)
-                       break;
-
-               if(!traced)
-               {
-                       WarpZone_crosshair_trace_plusvisibletriggers(this);
-                       cursor = trace_endpos;
-                       cursor_ent = trace_ent;
-                       traced = true;
-               }
-
-               replacement = substring(msg, p, 2);
-               escape = substring(msg, p + 1, 1);
-
-               .entity weaponentity = weaponentities[0]; // TODO: unhardcode
-
-               switch(escape)
-               {
-                       case "%": replacement = "%"; break;
-                       case "\\":replacement = "\\"; break;
-                       case "n": replacement = "\n"; break;
-                       case "a": replacement = ftos(floor(GetResource(this, RES_ARMOR))); break;
-                       case "h": replacement = PlayerHealth(this); break;
-                       case "l": replacement = NearestLocation(this.origin); break;
-                       case "y": replacement = NearestLocation(cursor); break;
-                       case "d": replacement = NearestLocation(this.death_origin); break;
-                       case "w": replacement = WeaponNameFromWeaponentity(this, weaponentity); break;
-                       case "W": replacement = GetAmmoName(this.(weaponentity).m_weapon.ammo_type); break;
-                       case "x": replacement = ((cursor_ent.netname == "" || !cursor_ent) ? "nothing" : cursor_ent.netname); break;
-                       case "s": replacement = ftos(vlen(this.velocity - this.velocity_z * '0 0 1')); break;
-                       case "S": replacement = ftos(vlen(this.velocity)); break;
-                       case "t": replacement = seconds_tostring(ceil(max(0, autocvar_timelimit * 60 + game_starttime - time))); break;
-                       case "T": replacement = seconds_tostring(floor(time - game_starttime)); break;
-                       default:
-                       {
-                               MUTATOR_CALLHOOK(FormatMessage, this, escape, replacement, msg);
-                               replacement = M_ARGV(2, string);
-                               break;
-                       }
-               }
-
-               msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
-               p = p + strlen(replacement);
-       }
-       return msg;
-}
-
-/*
-=============
-GetCvars
-=============
-Called with:
-  0:  sends the request
-  >0: receives a cvar from name=argv(f) value=argv(f+1)
-*/
-void GetCvars_handleString(entity this, entity store, string thisname, float f, .string field, string name)
-{
-       if (f < 0)
-       {
-               strfree(store.(field));
-       }
-       else if (f > 0)
-       {
-               if (thisname == name)
-               {
-                       strcpy(store.(field), argv(f + 1));
-               }
-       }
-       else
-               stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
-}
-void GetCvars_handleString_Fixup(entity this, entity store, string thisname, float f, .string field, string name, string(entity, string) func)
-{
-       GetCvars_handleString(this, store, thisname, f, field, name);
-       if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
-               if (thisname == name)
-               {
-                       string s = func(this, strcat1(store.(field)));
-                       if (s != store.(field))
-                       {
-                               strcpy(store.(field), s);
-                       }
-               }
-}
-void GetCvars_handleFloat(entity this, entity store, string thisname, float f, .float field, string name)
-{
-       if (f < 0)
-       {
-       }
-       else if (f > 0)
-       {
-               if (thisname == name)
-                       store.(field) = stof(argv(f + 1));
-       }
-       else
-               stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
-}
-void GetCvars_handleFloatOnce(entity this, entity store, string thisname, float f, .float field, string name)
-{
-       if (f < 0)
-       {
-       }
-       else if (f > 0)
-       {
-               if (thisname == name)
-               {
-                       if (!store.(field))
-                       {
-                               store.(field) = stof(argv(f + 1));
-                               if (!store.(field))
-                                       store.(field) = -1;
-                       }
-               }
-       }
-       else
-       {
-               if (!store.(field))
-                       stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
-       }
-}
-string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(entity this, string wo)
-{
-       string o = W_FixWeaponOrder_ForceComplete(wo);
-       strcpy(CS(this).weaponorder_byimpulse, W_FixWeaponOrder_BuildImpulseList(o));
-       return o;
-}
-
-/**
- * @param f -1: cleanup, 0: request, 1: receive
- */
-void GetCvars(entity this, entity store, int f)
-{
-       string s = string_null;
-
-       if (f == 0)
-               LOG_INFO("Warning: requesting cvar values is deprecated. Client should send them automatically using REPLICATE.\n");
-
-       if (f > 0)
-               s = strcat1(argv(f));
-
-       get_cvars_f = f;
-       get_cvars_s = s;
-       MUTATOR_CALLHOOK(GetCvars);
-
-       Notification_GetCvars(this);
-
-       ReplicateVars(this, store, s, f);
-
-       GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
-       GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
-       GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
-       GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
-       GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
-       GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
-       GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
-       GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
-       GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
-       GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
-       GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
-
-       GetCvars_handleFloat(this, store, s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
-
-       // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
-       if (f > 0)
-       {
-               if (s == "cl_weaponpriority")
-               {
-                       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
-                       {
-                               .entity weaponentity = weaponentities[slot];
-                               if (this.(weaponentity) && (this.(weaponentity).m_weapon != WEP_Null || slot == 0))
-                                       this.(weaponentity).m_switchweapon = w_getbestweapon(this, weaponentity);
-                       }
-               }
-               if (s == "cl_allow_uidtracking")
-                       PlayerStats_GameReport_AddPlayer(this);
-               //if (s == "cl_gunalign")
-                       //W_ResetGunAlign(this, store.cvar_cl_gunalign);
-       }
-}
-
-// decolorizes and team colors the player name when needed
-string playername(entity p, bool team_colorize)
-{
-    string t;
-    if (team_colorize && teamplay && !intermission_running && IS_PLAYER(p))
-    {
-        t = Team_ColorCode(p.team);
-        return strcat(t, strdecolorize(p.netname));
-    }
-    else
-        return p.netname;
-}
-
-float want_weapon(entity weaponinfo, float allguns)
-{
-       int d = 0;
-       bool allow_mutatorblocked = false;
-
-       if(!weaponinfo.m_id)
-               return 0;
-
-       bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
-       d = M_ARGV(1, float);
-       allguns = M_ARGV(2, bool);
-       allow_mutatorblocked = M_ARGV(3, bool);
-
-       if(allguns)
-               d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
-       else if(!mutator_returnvalue)
-               d = !(!weaponinfo.weaponstart);
-
-       if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
-               d = 0;
-
-       float t = weaponinfo.weaponstartoverride;
-
-       //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
-
-       // bit order in t:
-       // 1: want or not
-       // 2: is default?
-       // 4: is set by default?
-       if(t < 0)
-               t = 4 | (3 * d);
-       else
-               t |= (2 * d);
-
-       return t;
-}
-
-/// Weapons the player normally starts with outside weapon arena.
-WepSet weapons_start()
-{
-       WepSet ret = '0 0 0';
-       FOREACH(Weapons, it != WEP_Null, {
-               int w = want_weapon(it, false);
-               if (w & 1)
-                       ret |= it.m_wepset;
-       });
-       return ret;
-}
-
-WepSet weapons_all()
-{
-       WepSet ret = '0 0 0';
-       FOREACH(Weapons, it != WEP_Null, {
-               if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
-                       ret |= it.m_wepset;
-       });
-       return ret;
-}
-
-WepSet weapons_devall()
-{
-       WepSet ret = '0 0 0';
-       FOREACH(Weapons, it != WEP_Null,
-       {
-               ret |= it.m_wepset;
-       });
-       return ret;
-}
-
-WepSet weapons_most()
-{
-       WepSet ret = '0 0 0';
-       FOREACH(Weapons, it != WEP_Null, {
-               if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
-                       ret |= it.m_wepset;
-       });
-       return ret;
-}
-
-void weaponarena_available_all_update(entity this)
-{
-       if (weaponsInMapAll)
-       {
-               start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
-       }
-       else
-       {
-               // if no weapons are available on the map, just fall back to all weapons arena
-               start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
-       }
-}
-
-void weaponarena_available_devall_update(entity this)
-{
-       if (weaponsInMapAll)
-       {
-               start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
-       }
-       else
-       {
-               // if no weapons are available on the map, just fall back to devall weapons arena
-               start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
-       }
-}
-
-void weaponarena_available_most_update(entity this)
-{
-       if (weaponsInMapAll)
-       {
-               start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
-       }
-       else
-       {
-               // if no weapons are available on the map, just fall back to most weapons arena
-               start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
-       }
-}
-
-void readplayerstartcvars()
-{
-       // initialize starting values for players
-       start_weapons = '0 0 0';
-       start_weapons_default = '0 0 0';
-       start_weapons_defaultmask = '0 0 0';
-       start_items = 0;
-       start_ammo_shells = 0;
-       start_ammo_nails = 0;
-       start_ammo_rockets = 0;
-       start_ammo_cells = 0;
-       start_ammo_plasma = 0;
-       if (random_start_ammo == NULL)
-       {
-               random_start_ammo = spawn();
-       }
-       start_health = cvar("g_balance_health_start");
-       start_armorvalue = cvar("g_balance_armor_start");
-
-       g_weaponarena = 0;
-       g_weaponarena_weapons = '0 0 0';
-
-       string s = cvar_string("g_weaponarena");
-
-       MUTATOR_CALLHOOK(SetWeaponArena, s);
-       s = M_ARGV(0, string);
-
-       if (s == "0" || s == "")
-       {
-               // no arena
-       }
-       else if (s == "off")
-       {
-               // forcibly turn off weaponarena
-       }
-       else if (s == "all" || s == "1")
-       {
-               g_weaponarena = 1;
-               g_weaponarena_list = "All Weapons";
-               g_weaponarena_weapons = weapons_all();
-       }
-       else if (s == "devall")
-       {
-               g_weaponarena = 1;
-               g_weaponarena_list = "Dev All Weapons";
-               g_weaponarena_weapons = weapons_devall();
-       }
-       else if (s == "most")
-       {
-               g_weaponarena = 1;
-               g_weaponarena_list = "Most Weapons";
-               g_weaponarena_weapons = weapons_most();
-       }
-       else if (s == "all_available")
-       {
-               g_weaponarena = 1;
-               g_weaponarena_list = "All Available Weapons";
-
-               // this needs to run after weaponsInMapAll is initialized
-               InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
-       }
-       else if (s == "devall_available")
-       {
-               g_weaponarena = 1;
-               g_weaponarena_list = "Dev All Available Weapons";
-
-               // this needs to run after weaponsInMapAll is initialized
-               InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
-       }
-       else if (s == "most_available")
-       {
-               g_weaponarena = 1;
-               g_weaponarena_list = "Most Available Weapons";
-
-               // this needs to run after weaponsInMapAll is initialized
-               InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
-       }
-       else if (s == "none")
-       {
-               g_weaponarena = 1;
-               g_weaponarena_list = "No Weapons";
-       }
-       else
-       {
-               g_weaponarena = 1;
-               float t = tokenize_console(s);
-               g_weaponarena_list = "";
-               for (int j = 0; j < t; ++j)
-               {
-                       s = argv(j);
-                       Weapon wep = Weapon_from_name(s);
-                       if(wep != WEP_Null)
-                       {
-                               g_weaponarena_weapons |= (wep.m_wepset);
-                               g_weaponarena_list = strcat(g_weaponarena_list, wep.m_name, " & ");
-                       }
-               }
-               g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
-       }
-
-       if (g_weaponarena)
-       {
-               g_weapon_stay = 0; // incompatible
-               start_weapons = g_weaponarena_weapons;
-               start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
-       }
-       else
-       {
-               FOREACH(Weapons, it != WEP_Null, {
-                       int w = want_weapon(it, false);
-                       WepSet s = it.m_wepset;
-                       if(w & 1)
-                               start_weapons |= s;
-                       if(w & 2)
-                               start_weapons_default |= s;
-                       if(w & 4)
-                               start_weapons_defaultmask |= s;
-               });
-       }
-
-       if(cvar("g_balance_superweapons_time") < 0)
-               start_items |= IT_UNLIMITED_SUPERWEAPONS;
-
-       if(!cvar("g_use_ammunition"))
-               start_items |= IT_UNLIMITED_AMMO;
-
-       if(start_items & IT_UNLIMITED_AMMO)
-       {
-               start_ammo_shells = 999;
-               start_ammo_nails = 999;
-               start_ammo_rockets = 999;
-               start_ammo_cells = 999;
-               start_ammo_plasma = 999;
-               start_ammo_fuel = 999;
-       }
-       else
-       {
-               start_ammo_shells = cvar("g_start_ammo_shells");
-               start_ammo_nails = cvar("g_start_ammo_nails");
-               start_ammo_rockets = cvar("g_start_ammo_rockets");
-               start_ammo_cells = cvar("g_start_ammo_cells");
-               start_ammo_plasma = cvar("g_start_ammo_plasma");
-               start_ammo_fuel = cvar("g_start_ammo_fuel");
-               random_start_weapons_count = cvar("g_random_start_weapons_count");
-               SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
-               SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
-               SetResource(random_start_ammo, RES_ROCKETS,cvar("g_random_start_rockets"));
-               SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
-               SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
-       }
-
-       warmup_start_ammo_shells = start_ammo_shells;
-       warmup_start_ammo_nails = start_ammo_nails;
-       warmup_start_ammo_rockets = start_ammo_rockets;
-       warmup_start_ammo_cells = start_ammo_cells;
-       warmup_start_ammo_plasma = start_ammo_plasma;
-       warmup_start_ammo_fuel = start_ammo_fuel;
-       warmup_start_health = start_health;
-       warmup_start_armorvalue = start_armorvalue;
-       warmup_start_weapons = start_weapons;
-       warmup_start_weapons_default = start_weapons_default;
-       warmup_start_weapons_defaultmask = start_weapons_defaultmask;
-
-       if (!g_weaponarena)
-       {
-               warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
-               warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
-               warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
-               warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
-               warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
-               warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
-               warmup_start_health = cvar("g_warmup_start_health");
-               warmup_start_armorvalue = cvar("g_warmup_start_armor");
-               warmup_start_weapons = '0 0 0';
-               warmup_start_weapons_default = '0 0 0';
-               warmup_start_weapons_defaultmask = '0 0 0';
-               FOREACH(Weapons, it != WEP_Null, {
-                       int w = want_weapon(it, autocvar_g_warmup_allguns);
-                       WepSet s = it.m_wepset;
-                       if(w & 1)
-                               warmup_start_weapons |= s;
-                       if(w & 2)
-                               warmup_start_weapons_default |= s;
-                       if(w & 4)
-                               warmup_start_weapons_defaultmask |= s;
-               });
-       }
-
-       if (autocvar_g_jetpack)
-               start_items |= ITEM_Jetpack.m_itemid;
-
-       MUTATOR_CALLHOOK(SetStartItems);
-
-       if (start_items & ITEM_Jetpack.m_itemid)
-       {
-               start_items |= ITEM_JetpackRegen.m_itemid;
-               start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
-               warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
-       }
-
-       start_ammo_shells = max(0, start_ammo_shells);
-       start_ammo_nails = max(0, start_ammo_nails);
-       start_ammo_rockets = max(0, start_ammo_rockets);
-       start_ammo_cells = max(0, start_ammo_cells);
-       start_ammo_plasma = max(0, start_ammo_plasma);
-       start_ammo_fuel = max(0, start_ammo_fuel);
-       SetResource(random_start_ammo, RES_SHELLS,
-               max(0, GetResource(random_start_ammo, RES_SHELLS)));
-       SetResource(random_start_ammo, RES_BULLETS,
-               max(0, GetResource(random_start_ammo, RES_BULLETS)));
-       SetResource(random_start_ammo, RES_ROCKETS,
-               max(0, GetResource(random_start_ammo, RES_ROCKETS)));
-       SetResource(random_start_ammo, RES_CELLS,
-               max(0, GetResource(random_start_ammo, RES_CELLS)));
-       SetResource(random_start_ammo, RES_PLASMA,
-               max(0, GetResource(random_start_ammo, RES_PLASMA)));
-
-       warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
-       warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
-       warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
-       warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
-       warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
-       warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
-}
-
-void precache_playermodel(string m)
-{
-       int globhandle, i, n;
-       string f;
-
-       // remove :<skinnumber> suffix
-       int j = strstrofs(m, ":", 0);
-       if(j >= 0)
-               m = substring(m, 0, j);
-
-       if(substring(m, -9, 5) == "_lod1")
-               return;
-       if(substring(m, -9, 5) == "_lod2")
-               return;
-       precache_model(m);
-       f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
-       if(fexists(f))
-               precache_model(f);
-       f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
-       if(fexists(f))
-               precache_model(f);
-
-       globhandle = search_begin(strcat(m, "_*.sounds"), true, false);
-       if (globhandle < 0)
-               return;
-       n = search_getsize(globhandle);
-       for (i = 0; i < n; ++i)
-       {
-               //print(search_getfilename(globhandle, i), "\n");
-               f = search_getfilename(globhandle, i);
-               PrecachePlayerSounds(f);
-       }
-       search_end(globhandle);
-}
-void precache_all_playermodels(string pattern)
-{
-       int globhandle = search_begin(pattern, true, false);
-       if (globhandle < 0) return;
-       int n = search_getsize(globhandle);
-       for (int i = 0; i < n; ++i)
-       {
-               string s = search_getfilename(globhandle, i);
-               precache_playermodel(s);
-       }
-       search_end(globhandle);
-}
-
-void precache_playermodels(string s)
-{
-       FOREACH_WORD(s, true, { precache_playermodel(it); });
-}
-
-PRECACHE(PlayerModels)
-{
-    // Precache all player models if desired
-    if (autocvar_sv_precacheplayermodels)
-    {
-        PrecachePlayerSounds("sound/player/default.sounds");
-        precache_all_playermodels("models/player/*.zym");
-        precache_all_playermodels("models/player/*.dpm");
-        precache_all_playermodels("models/player/*.md3");
-        precache_all_playermodels("models/player/*.psk");
-        precache_all_playermodels("models/player/*.iqm");
-    }
-
-    if (autocvar_sv_defaultcharacter)
-    {
-               precache_playermodels(autocvar_sv_defaultplayermodel_red);
-               precache_playermodels(autocvar_sv_defaultplayermodel_blue);
-               precache_playermodels(autocvar_sv_defaultplayermodel_yellow);
-               precache_playermodels(autocvar_sv_defaultplayermodel_pink);
-               precache_playermodels(autocvar_sv_defaultplayermodel);
-    }
-}
-
-void InitializeEntity(entity e, void(entity this) func, int order)
-{
-    entity prev, cur;
-
-    if (!e || e.initialize_entity)
-    {
-        // make a proxy initializer entity
-        entity e_old = e;
-        e = new(initialize_entity);
-        e.enemy = e_old;
-    }
-
-    e.initialize_entity = func;
-    e.initialize_entity_order = order;
-
-    cur = initialize_entity_first;
-    prev = NULL;
-    for (;;)
-    {
-        if (!cur || cur.initialize_entity_order > order)
-        {
-            // insert between prev and cur
-            if (prev)
-                prev.initialize_entity_next = e;
-            else
-                initialize_entity_first = e;
-            e.initialize_entity_next = cur;
-            return;
-        }
-        prev = cur;
-        cur = cur.initialize_entity_next;
-    }
-}
-void InitializeEntitiesRun()
-{
-    entity startoflist = initialize_entity_first;
-    initialize_entity_first = NULL;
-    delete_fn = remove_except_protected;
-    for (entity e = startoflist; e; e = e.initialize_entity_next)
-    {
-               e.remove_except_protected_forbidden = 1;
-    }
-    for (entity e = startoflist; e; )
-    {
-               e.remove_except_protected_forbidden = 0;
-        e.initialize_entity_order = 0;
-       entity next = e.initialize_entity_next;
-        e.initialize_entity_next = NULL;
-        var void(entity this) func = e.initialize_entity;
-        e.initialize_entity = func_null;
-        if (e.classname == "initialize_entity")
-        {
-            entity wrappee = e.enemy;
-            builtin_remove(e);
-            e = wrappee;
-        }
-        //dprint("Delayed initialization: ", e.classname, "\n");
-        if (func)
-        {
-               func(e);
-        }
-        else
-        {
-            eprint(e);
-            backtrace(strcat("Null function in: ", e.classname, "\n"));
-        }
-        e = next;
-    }
-    delete_fn = remove_unsafely;
-}
-
-void adaptor_think2use_hittype_splash(entity this) // for timed projectile detonation
-{
-       if(!(IS_ONGROUND(this))) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
-               this.projectiledeathtype |= HITTYPE_SPLASH;
-       adaptor_think2use(this);
-}
-
-// deferred dropping
-void DropToFloor_Handler(entity this)
-{
-    WITHSELF(this, builtin_droptofloor());
-    this.dropped_origin = this.origin;
-}
-
-void droptofloor(entity this)
-{
-    InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
-}
-
-
-
 float trace_hits_box_a0, trace_hits_box_a1;
 
 float trace_hits_box_1d(float end, float thmi, float thma)
@@ -979,59 +139,6 @@ float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector t
     return trace_hits_box(start, end, thmi - ma, thma - mi);
 }
 
-bool SUB_NoImpactCheck(entity this, entity toucher)
-{
-       // zero hitcontents = this is not the real impact, but either the
-       // mirror-impact of something hitting the projectile instead of the
-       // projectile hitting the something, or a touchareagrid one. Neither of
-       // these stop the projectile from moving, so...
-       if(trace_dphitcontents == 0)
-       {
-               LOG_TRACEF("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct. (edict: %i, classname: %s, origin: %v)", this, this.classname, this.origin);
-               checkclient(this); // TODO: .health is checked in the engine with this, possibly replace with a QC function?
-       }
-    if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
-        return true;
-    if (toucher == NULL && this.size != '0 0 0')
-    {
-        vector tic;
-        tic = this.velocity * sys_frametime;
-        tic = tic + normalize(tic) * vlen(this.maxs - this.mins);
-        traceline(this.origin - tic, this.origin + tic, MOVE_NORMAL, this);
-        if (trace_fraction >= 1)
-        {
-            LOG_TRACE("Odd... did not hit...?");
-        }
-        else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
-        {
-            LOG_TRACE("Detected and prevented the sky-grapple bug.");
-            return true;
-        }
-    }
-
-    return false;
-}
-
-bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher)
-{
-       // owner check
-       if(toucher && toucher == this.owner)
-               return true;
-       if(SUB_NoImpactCheck(this, toucher))
-       {
-               if(this.classname == "nade")
-                       return false; // no checks here
-               else if(this.classname == "grapplinghook")
-                       RemoveHook(this);
-               else
-                       delete(this);
-               return true;
-       }
-       if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
-               UpdateCSQCProjectile(this);
-       return false;
-}
-
 /** engine callback */
 void URI_Get_Callback(float id, float status, string data)
 {
@@ -1211,125 +318,6 @@ float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, f
        return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
 }
 
-void write_recordmarker(entity pl, float tstart, float dt)
-{
-    GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
-
-    // also write a marker into demo files for demotc-race-record-extractor to find
-    stuffcmd(pl,
-             strcat(
-                 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
-                 " ", ftos(tstart), " ", ftos(dt), "\n"));
-}
-
-void attach_sameorigin(entity e, entity to, string tag)
-{
-    vector org, t_forward, t_left, t_up, e_forward, e_up;
-    float tagscale;
-
-    org = e.origin - gettaginfo(to, gettagindex(to, tag));
-    tagscale = (vlen(v_forward) ** -2); // undo a scale on the tag
-    t_forward = v_forward * tagscale;
-    t_left = v_right * -tagscale;
-    t_up = v_up * tagscale;
-
-    e.origin_x = org * t_forward;
-    e.origin_y = org * t_left;
-    e.origin_z = org * t_up;
-
-    // current forward and up directions
-    if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
-               e.angles = AnglesTransform_FromVAngles(e.angles);
-       else
-               e.angles = AnglesTransform_FromAngles(e.angles);
-    fixedmakevectors(e.angles);
-
-    // untransform forward, up!
-    e_forward.x = v_forward * t_forward;
-    e_forward.y = v_forward * t_left;
-    e_forward.z = v_forward * t_up;
-    e_up.x = v_up * t_forward;
-    e_up.y = v_up * t_left;
-    e_up.z = v_up * t_up;
-
-    e.angles = fixedvectoangles2(e_forward, e_up);
-    if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
-               e.angles = AnglesTransform_ToVAngles(e.angles);
-       else
-               e.angles = AnglesTransform_ToAngles(e.angles);
-
-    setattachment(e, to, tag);
-    setorigin(e, e.origin);
-}
-
-void detach_sameorigin(entity e)
-{
-    vector org;
-    org = gettaginfo(e, 0);
-    e.angles = fixedvectoangles2(v_forward, v_up);
-    if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
-               e.angles = AnglesTransform_ToVAngles(e.angles);
-       else
-               e.angles = AnglesTransform_ToAngles(e.angles);
-    setorigin(e, org);
-    setattachment(e, NULL, "");
-    setorigin(e, e.origin);
-}
-
-void follow_sameorigin(entity e, entity to)
-{
-    set_movetype(e, MOVETYPE_FOLLOW); // make the hole follow
-    e.aiment = to; // make the hole follow bmodel
-    e.punchangle = to.angles; // the original angles of bmodel
-    e.view_ofs = e.origin - to.origin; // relative origin
-    e.v_angle = e.angles - to.angles; // relative angles
-}
-
-#if 0
-// TODO: unused, likely for a reason, possibly needs extensions (allow setting the new movetype as a parameter?)
-void unfollow_sameorigin(entity e)
-{
-    set_movetype(e, MOVETYPE_NONE);
-}
-#endif
-
-.string aiment_classname;
-.float aiment_deadflag;
-void SetMovetypeFollow(entity ent, entity e)
-{
-       // FIXME this may not be warpzone aware
-       set_movetype(ent, MOVETYPE_FOLLOW); // make the hole follow
-       ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
-       ent.aiment = e; // make the hole follow bmodel
-       ent.punchangle = e.angles; // the original angles of bmodel
-       ent.view_ofs = ent.origin - e.origin; // relative origin
-       ent.v_angle = ent.angles - e.angles; // relative angles
-       ent.aiment_classname = strzone(e.classname);
-       ent.aiment_deadflag = e.deadflag;
-}
-void UnsetMovetypeFollow(entity ent)
-{
-       set_movetype(ent, MOVETYPE_FLY);
-       PROJECTILE_MAKETRIGGER(ent);
-       ent.aiment = NULL;
-}
-float LostMovetypeFollow(entity ent)
-{
-/*
-       if(ent.move_movetype != MOVETYPE_FOLLOW)
-               if(ent.aiment)
-                       error("???");
-*/
-       if(ent.aiment)
-       {
-               if(ent.aiment.classname != ent.aiment_classname)
-                       return 1;
-               if(ent.aiment.deadflag != ent.aiment_deadflag)
-                       return 1;
-       }
-       return 0;
-}
-
 string GetField_fullspawndata(entity e, string f, ...)
 /* Retrieves the value of a map entity field from fullspawndata
  * This bypasses field value changes made by the engine,