#define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if (!IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
#define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
+#define FOR_EACH_MONSTER(v) for(v = world; (v = findflags(v, flags, FL_MONSTER)) != world; )
+
#define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
// copies a string to a tempstring (so one can strunzone it)
wep = self.switchweapon;
if (!wep)
wep = self.cnt;
- replacement = W_Name(wep);
+ replacement = WEP_NAME(wep);
} else if (escape == "W") {
if (self.items & IT_SHELLS) replacement = "shells";
else if (self.items & IT_NAILS) replacement = "bullets";
stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
}
}
-float w_getbestweapon(entity e);
string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
{
string o;
float warmup_start_armorvalue;
float g_weapon_stay;
-entity get_weaponinfo(float w);
-
-float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
+float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still needs done?
{
var float i = weaponinfo.weapon;
var float d = 0;
else if (g_nexball)
d = 0; // weapon is set a few lines later
else
- d = (i == WEP_LASER || i == WEP_SHOTGUN);
+ d = !(!weaponinfo.weaponstart);
if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
d |= (i == WEP_HOOK);
- if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
+ if(!g_cts && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
d = 0;
- var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
+ var float t = weaponinfo.weaponstartoverride;
//print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
for (i = WEP_FIRST; i <= WEP_LAST; ++i)
{
e = get_weaponinfo(i);
- float w = want_weapon("g_start_weapon_", e, FALSE);
+ float w = want_weapon(e, FALSE);
if(w & 1)
start_weapons |= WepSet_FromWeapon(i);
if(w & 2)
for (i = WEP_FIRST; i <= WEP_LAST; ++i)
{
e = get_weaponinfo(i);
- float w = want_weapon("g_start_weapon_", e, g_warmup_allguns);
+ float w = want_weapon(e, g_warmup_allguns);
if(w & 1)
warmup_start_weapons |= WepSet_FromWeapon(i);
if(w & 2)
{
e = get_weaponinfo(i);
if(precache_weapons & WepSet_FromWeapon(i))
- weapon_action(i, WR_PRECACHE);
+ WEP_ACTION(i, WR_INIT);
}
start_ammo_shells = max(0, start_ammo_shells);
{ if(cvar(mut_cvar) && dependence) { MUTATOR_ADD(mut_name); } }
CHECK_MUTATOR_ADD("g_dodging", mutator_dodging, 1);
- CHECK_MUTATOR_ADD("g_spawn_near_teammate", mutator_spawn_near_teammate, 1);
+ CHECK_MUTATOR_ADD("g_spawn_near_teammate", mutator_spawn_near_teammate, teamplay);
CHECK_MUTATOR_ADD("g_physical_items", mutator_physical_items, 1);
CHECK_MUTATOR_ADD("g_touchexplode", mutator_touchexplode, 1);
CHECK_MUTATOR_ADD("g_minstagib", mutator_minstagib, 1);
precache_sound ("weapons/hook_impact.wav"); // hook
}
- if(autocvar_sv_precacheweapons)
- {
- //precache weapon models/sounds
- float wep;
- wep = WEP_FIRST;
- while (wep <= WEP_LAST)
- {
- weapon_action(wep, WR_PRECACHE);
- wep = wep + 1;
- }
- }
-
precache_model("models/elaser.mdl");
precache_model("models/laser.mdl");
precache_model("models/ebomb.mdl");
if(trace_dphitcontents == 0)
{
//dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
- dprint(sprintf("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n", num_for_edict(self), self.classname, vtos(self.origin)));
+ dprintf("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n", num_for_edict(self), self.classname, vtos(self.origin));
checkclient();
}
if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
return FALSE;
}
-float zcurveparticles_effectno;
-vector zcurveparticles_start;
-float zcurveparticles_spd;
-
-void endzcurveparticles()
-{
- if(zcurveparticles_effectno)
- {
- // terminator
- WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
- }
- zcurveparticles_effectno = 0;
-}
-
-void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
-{
- spd = bound(0, floor(spd / 16), 32767);
- if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
- {
- endzcurveparticles();
- WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
- WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
- WriteShort(MSG_BROADCAST, effectno);
- WriteCoord(MSG_BROADCAST, start_x);
- WriteCoord(MSG_BROADCAST, start_y);
- WriteCoord(MSG_BROADCAST, start_z);
- zcurveparticles_effectno = effectno;
- zcurveparticles_start = start;
- }
- else
- WriteShort(MSG_BROADCAST, zcurveparticles_spd);
- WriteCoord(MSG_BROADCAST, end_x);
- WriteCoord(MSG_BROADCAST, end_y);
- WriteCoord(MSG_BROADCAST, end_z);
- WriteCoord(MSG_BROADCAST, end_dz);
- zcurveparticles_spd = spd;
-}
-
-void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
-{
- float end_dz;
- vector vecxy, velxy;
-
- vecxy = end - start;
- vecxy_z = 0;
- velxy = vel;
- velxy_z = 0;
-
- if (vlen(velxy) < 0.000001 * fabs(vel_z))
- {
- endzcurveparticles();
- trailparticles(world, effectno, start, end);
- return;
- }
-
- end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
- zcurveparticles(effectno, start, end, end_dz, vlen(vel));
-}
-
void write_recordmarker(entity pl, float tstart, float dt)
{
GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));