string playername(entity p)
{
string t;
- if (teamplay && !intermission_running && p.classname == "player")
+ if (teamplay && !intermission_running && IS_PLAYER(p))
{
t = Team_ColorCode(p.team);
return strcat(t, strdecolorize(p.netname));
s = cvar_string("g_weaponarena");
if (s == "0" || s == "")
{
- if(g_lms || g_ca)
+ if(g_ca)
s = "most";
}
if (g_weaponarena)
{
- g_minstagib = 0; // incompatible
g_pinata = 0; // incompatible
g_weapon_stay = 0; // incompatible
WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
- if(!(g_lms || g_ca))
- start_items |= IT_UNLIMITED_AMMO;
- }
- else if (g_minstagib)
- {
- g_pinata = 0; // incompatible
- g_weapon_stay = 0; // incompatible
- g_bloodloss = 0; // incompatible
- start_health = 100;
- start_armorvalue = 0;
- WEPSET_COPY_AW(start_weapons, WEP_MINSTANEX);
- g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
- start_items |= IT_UNLIMITED_SUPERWEAPONS;
-
- if (g_minstagib_invis_alpha <= 0)
- g_minstagib_invis_alpha = -1;
+ start_items |= IT_UNLIMITED_AMMO;
}
else
{
if(cvar("g_nexball"))
start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
- if(g_minstagib)
- {
- start_ammo_cells = cvar("g_minstagib_ammo_start");
- start_ammo_fuel = cvar("g_start_ammo_fuel");
- }
- else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
+ if(start_items & IT_UNLIMITED_WEAPON_AMMO)
{
start_ammo_rockets = 999;
start_ammo_shells = 999;
}
else
{
- if(g_lms || g_ca)
- {
- start_ammo_shells = cvar("g_lms_start_ammo_shells");
- start_ammo_nails = cvar("g_lms_start_ammo_nails");
- start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
- start_ammo_cells = cvar("g_lms_start_ammo_cells");
- start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
- }
- else
- {
- start_ammo_shells = cvar("g_start_ammo_shells");
- start_ammo_nails = cvar("g_start_ammo_nails");
- start_ammo_rockets = cvar("g_start_ammo_rockets");
- start_ammo_cells = cvar("g_start_ammo_cells");
- start_ammo_fuel = cvar("g_start_ammo_fuel");
- }
- }
-
- if (g_lms || g_ca)
- {
- start_health = cvar("g_lms_start_health");
- start_armorvalue = cvar("g_lms_start_armor");
+ start_ammo_shells = cvar("g_start_ammo_shells");
+ start_ammo_nails = cvar("g_start_ammo_nails");
+ start_ammo_rockets = cvar("g_start_ammo_rockets");
+ start_ammo_cells = cvar("g_start_ammo_cells");
+ start_ammo_fuel = cvar("g_start_ammo_fuel");
}
if (inWarmupStage)
WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
- if (!g_weaponarena && !g_minstagib && !g_ca)
+ if (!g_weaponarena && !g_ca)
{
warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
float g_bugrigs_speed_pow;
float g_bugrigs_steer;
-float g_touchexplode;
-float g_touchexplode_radius;
-float g_touchexplode_damage;
-float g_touchexplode_edgedamage;
-float g_touchexplode_force;
-
float sv_autotaunt;
float sv_taunt;
string GetGametype(); // g_world.qc
void readlevelcvars(void)
{
- g_minstagib = cvar("g_minstagib");
-
- // load ALL the mutators
- if(cvar("g_dodging"))
- MUTATOR_ADD(mutator_dodging);
- if(cvar("g_spawn_near_teammate"))
- MUTATOR_ADD(mutator_spawn_near_teammate);
- if(cvar("g_physical_items"))
- MUTATOR_ADD(mutator_physical_items);
- if(!g_minstagib)
- {
- if(cvar("g_invincible_projectiles"))
- MUTATOR_ADD(mutator_invincibleprojectiles);
- if(cvar("g_new_toys"))
- MUTATOR_ADD(mutator_new_toys);
- if(cvar("g_nix"))
- MUTATOR_ADD(mutator_nix);
- if(cvar("g_rocket_flying"))
- MUTATOR_ADD(mutator_rocketflying);
- if(cvar("g_vampire"))
- MUTATOR_ADD(mutator_vampire);
- if(cvar("g_superspectate"))
- MUTATOR_ADD(mutator_superspec);
- }
-
- // is this a mutator? is this a mode?
- if(cvar("g_sandbox"))
- MUTATOR_ADD(sandbox);
-
+ // load mutators
+ #define CHECK_MUTATOR_ADD(mut_cvar,mut_name,dependence) \
+ { if(cvar(mut_cvar) && dependence) { MUTATOR_ADD(mut_name); } }
+
+ CHECK_MUTATOR_ADD("g_dodging", mutator_dodging, 1);
+ CHECK_MUTATOR_ADD("g_spawn_near_teammate", mutator_spawn_near_teammate, 1);
+ CHECK_MUTATOR_ADD("g_physical_items", mutator_physical_items, 1);
+ CHECK_MUTATOR_ADD("g_touchexplode", mutator_touchexplode, 1);
+ CHECK_MUTATOR_ADD("g_minstagib", mutator_minstagib, 1);
+ CHECK_MUTATOR_ADD("g_invincible_projectiles", mutator_invincibleprojectiles, !cvar("g_minstagib"));
+ CHECK_MUTATOR_ADD("g_new_toys", mutator_new_toys, !cvar("g_minstagib"));
+ CHECK_MUTATOR_ADD("g_nix", mutator_nix, !cvar("g_minstagib"));
+ CHECK_MUTATOR_ADD("g_rocket_flying", mutator_rocketflying, !cvar("g_minstagib"));
+ CHECK_MUTATOR_ADD("g_vampire", mutator_vampire, !cvar("g_minstagib"));
+ CHECK_MUTATOR_ADD("g_superspectate", mutator_superspec, 1);
+ CHECK_MUTATOR_ADD("g_sandbox", sandbox, 1);
+
+ #undef CHECK_MUTATOR_ADD
+
if(cvar("sv_allow_fullbright"))
serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
g_bugrigs_steer = cvar("g_bugrigs_steer");
-
- g_touchexplode = cvar("g_touchexplode");
- g_touchexplode_radius = cvar("g_touchexplode_radius");
- g_touchexplode_damage = cvar("g_touchexplode_damage");
- g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
- g_touchexplode_force = cvar("g_touchexplode_force");
+
+ g_minstagib = cvar("g_minstagib");
sv_clones = cvar("sv_clones");
sv_foginterval = cvar("sv_foginterval");
g_warmup_allguns = cvar("g_warmup_allguns");
g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
- if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
+ if ((g_race && g_race_qualifying == 2) || g_arena || g_minstagib || g_assault || cvar("g_campaign"))
inWarmupStage = 0; // these modes cannot work together, sorry
g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
if(!g_weapon_stay)
g_weapon_stay = cvar("g_weapon_stay");
- if not(inWarmupStage && !g_ca)
- game_starttime = cvar("g_start_delay");
+ if not(inWarmupStage)
+ game_starttime = time + cvar("g_start_delay");
readplayerstartcvars();
}
return TRUE;
// sounds by players can be removed
if (autocvar_bot_sound_monopoly)
- if (clienttype(e) == CLIENTTYPE_REAL)
+ if (IS_REAL_CLIENT(e))
return FALSE;
// anything else may pass
return TRUE;
{
// gamemode related things
precache_model ("models/misc/chatbubble.spr");
- if (g_runematch)
- {
- precache_model ("models/runematch/curse.mdl");
- precache_model ("models/runematch/rune.mdl");
- }
#ifdef TTURRETS_ENABLED
if (autocvar_g_turrets)