return t;
}
-float NixNex_CanChooseWeapon(float wpn);
void readplayerstartcvars()
{
entity e;
else
g_weaponarena_random = 0;
- if (g_nixnex)
- {
- start_weapons = 0;
- // will be done later
- for (i = WEP_FIRST; i <= WEP_LAST; ++i)
- if (NixNex_CanChooseWeapon(i))
- weapon_action(i, WR_PRECACHE);
- if(!cvar("g_use_ammunition"))
- start_items |= IT_UNLIMITED_AMMO;
- }
- else if (g_weaponarena)
+ if (g_weaponarena)
{
start_weapons = g_weaponarena;
if (g_weaponarena & (WEPBIT_GRENADE_LAUNCHER | WEPBIT_HAGAR | WEPBIT_ROCKET_LAUNCHER))
start_health = cvar("g_lms_start_health");
start_armorvalue = cvar("g_lms_start_armor");
}
- else if (cvar("g_use_ammunition"))
+ else
{
start_ammo_shells = cvar("g_start_ammo_shells");
start_ammo_nails = cvar("g_start_ammo_nails");
start_ammo_cells = cvar("g_start_ammo_cells");
start_ammo_fuel = cvar("g_start_ammo_fuel");
}
- else
- {
- start_ammo_shells = cvar("g_pickup_shells_max");
- start_ammo_nails = cvar("g_pickup_nails_max");
- start_ammo_rockets = cvar("g_pickup_rockets_max");
- start_ammo_cells = cvar("g_pickup_cells_max");
- start_ammo_fuel = cvar("g_pickup_fuel_max");
- start_items |= IT_UNLIMITED_AMMO;
- }
for (i = WEP_FIRST; i <= WEP_LAST; ++i)
{
e = get_weaponinfo(i);
if(want_weapon("g_start_weapon_", e, FALSE))
- {
start_weapons |= e.weapons;
- weapon_action(e.weapon, WR_PRECACHE);
- }
}
}
warmup_start_armorvalue = start_armorvalue;
warmup_start_weapons = start_weapons;
- if (!g_weaponarena && !g_nixnex && !g_minstagib && !g_ca)
+ if (!g_weaponarena && !g_minstagib && !g_ca)
{
- if (cvar("g_use_ammunition"))
- {
- warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
- warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
- warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
- warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
- warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
- }
+ warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
+ warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
+ warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
+ warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
+ warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
warmup_start_health = cvar("g_warmup_start_health");
warmup_start_armorvalue = cvar("g_warmup_start_armor");
warmup_start_weapons = 0;
{
e = get_weaponinfo(i);
if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
- {
warmup_start_weapons |= e.weapons;
- weapon_action(e.weapon, WR_PRECACHE);
- }
}
}
}
warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
}
+ if(!cvar("g_use_ammunition"))
+ {
+ start_ammo_shells = cvar("g_pickup_shells_max");
+ start_ammo_nails = cvar("g_pickup_nails_max");
+ start_ammo_rockets = cvar("g_pickup_rockets_max");
+ start_ammo_cells = cvar("g_pickup_cells_max");
+ start_ammo_fuel = cvar("g_pickup_fuel_max");
+ start_items |= IT_UNLIMITED_AMMO;
+ warmup_start_ammo_shells = cvar("g_pickup_shells_max");
+ warmup_start_ammo_nails = cvar("g_pickup_nails_max");
+ warmup_start_ammo_rockets = cvar("g_pickup_rockets_max");
+ warmup_start_ammo_cells = cvar("g_pickup_cells_max");
+ warmup_start_ammo_fuel = cvar("g_pickup_fuel_max");
+ //warmup_start_items |= IT_UNLIMITED_AMMO;
+ }
+
if (g_jetpack)
start_items |= IT_JETPACK;
if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
}
+ MUTATOR_CALLHOOK(SetStartItems);
+
+ for (i = WEP_FIRST; i <= WEP_LAST; ++i)
+ {
+ e = get_weaponinfo(i);
+ if(e.weapons & (start_weapons | warmup_start_weapons))
+ weapon_action(e.weapon, WR_PRECACHE);
+ }
+
start_ammo_shells = max(0, start_ammo_shells);
start_ammo_nails = max(0, start_ammo_nails);
start_ammo_cells = max(0, start_ammo_cells);
void readlevelcvars(void)
{
+ // first load all the mutators
+ if(cvar("g_nix"))
+ MUTATOR_ADD(mutator_nix);
+
g_bugrigs = cvar("g_bugrigs");
g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
g_laserguided_missile = cvar("g_laserguided_missile");
g_midair = cvar("g_midair");
g_minstagib = cvar("g_minstagib");
- g_nixnex = cvar("g_nixnex");
- g_nixnex_with_laser = cvar("g_nixnex_with_laser");
g_norecoil = cvar("g_norecoil");
g_vampire = cvar("g_vampire");
g_bloodloss = cvar("g_bloodloss");
g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
- if (g_minstagib) g_nixnex = g_weaponarena = 0;
- if (g_nixnex) g_weaponarena = 0;
- g_weaponarena = 0;
-
g_weaponspeedfactor = cvar("g_weaponspeedfactor");
g_weaponratefactor = cvar("g_weaponratefactor");
g_weapondamagefactor = cvar("g_weapondamagefactor");
precache_sound ("weapons/hook_impact.wav"); // hook
}
- if (cvar("sv_precacheweapons") || g_nixnex)
+ if(cvar("sv_precacheweapons"))
{
//precache weapon models/sounds
local float wep;