else replacement = "batteries"; // ;)
} else if (escape == "x") {
replacement = cursor_ent.netname;
- if (!replacement || !cursor_ent)
+ if (replacement == "" || !cursor_ent)
replacement = "nothing";
} else if (escape == "s")
replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
}
}
-void backtrace(string msg)
-{
- float dev, war;
- dev = autocvar_developer;
- war = autocvar_prvm_backtraceforwarnings;
- cvar_set("developer", "1");
- cvar_set("prvm_backtraceforwarnings", "1");
- print("\n");
- print("--- CUT HERE ---\nWARNING: ");
- print(msg);
- print("\n");
- remove(world); // isn't there any better way to cause a backtrace?
- print("\n--- CUT UNTIL HERE ---\n");
- cvar_set("developer", ftos(dev));
- cvar_set("prvm_backtraceforwarnings", ftos(war));
-}
-
// decolorizes and team colors the player name when needed
string playername(entity p)
{
MUTATOR_ADD(mutator_dodging);
if(cvar("g_spawn_near_teammate"))
MUTATOR_ADD(mutator_spawn_near_teammate);
+ if(cvar("g_physical_items"))
+ MUTATOR_ADD(mutator_physical_items);
if(!g_minstagib)
{
if(cvar("g_invincible_projectiles"))
precache_sound ("player/lava.wav");
precache_sound ("player/slime.wav");
- if (g_jetpack)
- precache_sound ("misc/jetpack_fly.wav");
-
precache_model ("models/sprites/0.spr32");
precache_model ("models/sprites/1.spr32");
precache_model ("models/sprites/2.spr32");
self = e_old;
}
//dprint("Delayed initialization: ", self.classname, "\n");
- if(func != func_null)
+ if(func)
func();
else
{
.float uncustomizeentityforclient_set;
.void(void) uncustomizeentityforclient;
-void(void) SUB_Nullpointer = #0;
void UncustomizeEntitiesRun()
{
entity oldself;
{
e.customizeentityforclient = customizer;
e.uncustomizeentityforclient = uncustomizer;
- e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
+ e.uncustomizeentityforclient_set = !!uncustomizer;
}
.float nottargeted;
return gettaginfo(gettaginfo_relative_ent, tag);
}
-void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
-{
- float p;
- p = pow(2, chan);
- if (pl.soundentity.cnt & p)
- return;
- soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
- pl.soundentity.cnt |= p;
-}
-
-void SoundEntity_StopSound(entity pl, float chan)
-{
- float p;
- p = pow(2, chan);
- if (pl.soundentity.cnt & p)
- {
- stopsoundto(MSG_ALL, pl.soundentity, chan);
- pl.soundentity.cnt &~= p;
- }
-}
-
-void SoundEntity_Attach(entity pl)
-{
- pl.soundentity = spawn();
- pl.soundentity.classname = "soundentity";
- pl.soundentity.owner = pl;
- setattachment(pl.soundentity, pl, "");
- setmodel(pl.soundentity, "null");
-}
-
-void SoundEntity_Detach(entity pl)
-{
- float i;
- for (i = 0; i <= 7; ++i)
- SoundEntity_StopSound(pl, i);
-}
-
.float scale2;
float modeleffect_SendEntity(entity to, float sf)