void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
void() spawnpoint_use;
string GetMapname();
-string ColoredTeamName(float t);
string admin_name(void)
{
DistributeEvenly_amount -= f;
return f;
}
+float DistributeEvenly_GetRandomized(float weight)
+{
+ float f;
+ if (weight <= 0)
+ return 0;
+ f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
+ DistributeEvenly_totalweight -= weight;
+ DistributeEvenly_amount -= f;
+ return f;
+}
#define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
#define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
#define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
#define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
+#define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if(v.classname != STR_PLAYER)
#define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
#endif
+#define CENTER_OR_VIEWOFS(ent) (ent.origin + ((ent.classname == STR_PLAYER) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
+
// copies a string to a tempstring (so one can strunzone it)
string strcat1(string s) = #115; // FRIK_FILE
else replacement = "batteries"; // ;)
} else if (escape == "x") {
replacement = cursor_ent.netname;
- if (!replacement || !cursor_ent)
+ if (replacement == "" || !cursor_ent)
replacement = "nothing";
} else if (escape == "s")
replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
}
}
-void backtrace(string msg)
-{
- float dev, war;
- dev = autocvar_developer;
- war = autocvar_prvm_backtraceforwarnings;
- cvar_set("developer", "1");
- cvar_set("prvm_backtraceforwarnings", "1");
- print("\n");
- print("--- CUT HERE ---\nWARNING: ");
- print(msg);
- print("\n");
- remove(world); // isn't there any better way to cause a backtrace?
- print("\n--- CUT UNTIL HERE ---\n");
- cvar_set("developer", ftos(dev));
- cvar_set("prvm_backtraceforwarnings", ftos(war));
-}
-
-string Team_ColorCode(float teamid)
-{
- if (teamid == COLOR_TEAM1)
- return "^1";
- else if (teamid == COLOR_TEAM2)
- return "^4";
- else if (teamid == COLOR_TEAM3)
- return "^3";
- else if (teamid == COLOR_TEAM4)
- return "^6";
- else
- return "^7";
-}
-
-string Team_ColorName(float t)
-{
- // fixme: Search for team entities and get their .netname's!
- if (t == COLOR_TEAM1)
- return "Red";
- if (t == COLOR_TEAM2)
- return "Blue";
- if (t == COLOR_TEAM3)
- return "Yellow";
- if (t == COLOR_TEAM4)
- return "Pink";
- return "Neutral";
-}
-
-string Team_ColorNameLowerCase(float t)
-{
- // fixme: Search for team entities and get their .netname's!
- if (t == COLOR_TEAM1)
- return "red";
- if (t == COLOR_TEAM2)
- return "blue";
- if (t == COLOR_TEAM3)
- return "yellow";
- if (t == COLOR_TEAM4)
- return "pink";
- return "neutral";
-}
-
-float ColourToNumber(string team_colour)
-{
- if (team_colour == "red")
- return COLOR_TEAM1;
-
- if (team_colour == "blue")
- return COLOR_TEAM2;
-
- if (team_colour == "yellow")
- return COLOR_TEAM3;
-
- if (team_colour == "pink")
- return COLOR_TEAM4;
-
- if (team_colour == "auto")
- return 0;
-
- return -1;
-}
-
-float NumberToTeamNumber(float number)
-{
- if (number == 1)
- return COLOR_TEAM1;
-
- if (number == 2)
- return COLOR_TEAM2;
-
- if (number == 3)
- return COLOR_TEAM3;
-
- if (number == 4)
- return COLOR_TEAM4;
-
- return -1;
-}
-
// decolorizes and team colors the player name when needed
string playername(entity p)
{
float warmup_start_health;
float warmup_start_armorvalue;
float g_weapon_stay;
-float g_ghost_items;
entity get_weaponinfo(float w);
g_weaponarena = 1;
g_weaponarena_list = "All Weapons";
for (j = WEP_FIRST; j <= WEP_LAST; ++j)
+ {
+ e = get_weaponinfo(j);
if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
WEPSET_OR_AW(g_weaponarena_weapons, j);
+ }
}
else if (s == "most")
{
warmup_start_health = cvar("g_warmup_start_health");
warmup_start_armorvalue = cvar("g_warmup_start_armor");
WEPSET_CLEAR_A(warmup_start_weapons);
+ WEPSET_CLEAR_A(warmup_start_weapons_default);
+ WEPSET_CLEAR_A(warmup_start_weapons_defaultmask);
for (i = WEP_FIRST; i <= WEP_LAST; ++i)
{
e = get_weaponinfo(i);
MUTATOR_ADD(mutator_dodging);
if(cvar("g_spawn_near_teammate"))
MUTATOR_ADD(mutator_spawn_near_teammate);
+ if(cvar("g_physical_items"))
+ MUTATOR_ADD(mutator_physical_items);
if(!g_minstagib)
{
if(cvar("g_invincible_projectiles"))
if(cvar("g_rocket_flying"))
MUTATOR_ADD(mutator_rocketflying);
if(cvar("g_vampire"))
- MUTATOR_ADD(mutator_vampire);
+ MUTATOR_ADD(mutator_vampire);
+ if(cvar("g_superspectate"))
+ MUTATOR_ADD(mutator_superspec);
}
// is this a mutator? is this a mode?
#endif
sv_clones = cvar("sv_clones");
- sv_gentle = cvar("sv_gentle");
sv_foginterval = cvar("sv_foginterval");
g_cloaked = cvar("g_cloaked");
if(g_cts)
g_bloodloss = cvar("g_bloodloss");
sv_maxidle = cvar("sv_maxidle");
sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
- g_ctf_reverse = cvar("g_ctf_reverse");
sv_autotaunt = cvar("sv_autotaunt");
sv_taunt = cvar("sv_taunt");
if(!g_weapon_stay)
g_weapon_stay = cvar("g_weapon_stay");
- g_ghost_items = cvar("g_ghost_items");
-
- if(g_ghost_items >= 1)
- g_ghost_items = 0.25; // default alpha value
-
if not(inWarmupStage && !g_ca)
game_starttime = cvar("g_start_delay");
precache_sound ("player/lava.wav");
precache_sound ("player/slime.wav");
- if (g_jetpack)
- precache_sound ("misc/jetpack_fly.wav");
-
precache_model ("models/sprites/0.spr32");
precache_model ("models/sprites/1.spr32");
precache_model ("models/sprites/2.spr32");
#endif
}
-// sorry, but using \ in macros breaks line numbers
-#define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
-#define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
-#define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
-
-
-void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
-{
- if ((clienttype(e) == CLIENTTYPE_REAL) && (e.flags & FL_CLIENT))
- {
- msg_entity = e;
- WRITESPECTATABLE_MSG_ONE({
- WriteByte(MSG_ONE, SVC_TEMPENTITY);
- WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
- WriteByte(MSG_ONE, id);
- WriteString(MSG_ONE, s);
- if (id != 0 && s != "")
- {
- WriteByte(MSG_ONE, duration);
- WriteByte(MSG_ONE, countdown_num);
- }
- });
- }
-}
-void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
-{
- Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
-}
// WARNING: this kills the trace globals
#define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
#define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
{
if (e.initialize_entity)
{
- entity ent, prev;
+ entity ent, prev = world;
for (ent = initialize_entity_first; ent; )
{
if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
self = e_old;
}
//dprint("Delayed initialization: ", self.classname, "\n");
- if(func != func_null)
+ if(func)
func();
else
{
.float uncustomizeentityforclient_set;
.void(void) uncustomizeentityforclient;
-void(void) SUB_Nullpointer = #0;
void UncustomizeEntitiesRun()
{
entity oldself;
{
e.customizeentityforclient = customizer;
e.uncustomizeentityforclient = uncustomizer;
- e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
+ e.uncustomizeentityforclient_set = !!uncustomizer;
}
.float nottargeted;
float newpos;
newpos = race_readPos(map, t);
- float i, prevpos;
+ float i, prevpos = 0;
for(i = 1; i <= RANKINGS_CNT; ++i)
{
if(race_readUID(map, i) == myuid)
org = world.mins;
delta = world.maxs - world.mins;
- start = org;
+ start = end = org;
for (i = 0; i < attempts; ++i)
{
{
if (visual)
{
- vecs_y = 0;
- vecs_z -= 2;
+ if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
+ else { vecs_y = 0; vecs_z -= 2; }
}
else
{
void attach_sameorigin(entity e, entity to, string tag)
{
vector org, t_forward, t_left, t_up, e_forward, e_up;
- vector org0, ang0;
float tagscale;
- ang0 = e.angles;
- org0 = e.origin;
-
org = e.origin - gettaginfo(to, gettagindex(to, tag));
tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
t_forward = v_forward * tagscale;
return gettaginfo(gettaginfo_relative_ent, tag);
}
-void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
-{
- float p;
- p = pow(2, chan);
- if (pl.soundentity.cnt & p)
- return;
- soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
- pl.soundentity.cnt |= p;
-}
-
-void SoundEntity_StopSound(entity pl, float chan)
-{
- float p;
- p = pow(2, chan);
- if (pl.soundentity.cnt & p)
- {
- stopsoundto(MSG_ALL, pl.soundentity, chan);
- pl.soundentity.cnt &~= p;
- }
-}
-
-void SoundEntity_Attach(entity pl)
-{
- pl.soundentity = spawn();
- pl.soundentity.classname = "soundentity";
- pl.soundentity.owner = pl;
- setattachment(pl.soundentity, pl, "");
- setmodel(pl.soundentity, "null");
-}
-
-void SoundEntity_Detach(entity pl)
-{
- float i;
- for (i = 0; i <= 7; ++i)
- SoundEntity_StopSound(pl, i);
-}
-
.float scale2;
float modeleffect_SendEntity(entity to, float sf)
{
if(e.iscreature)
return TRUE;
+ if(e.pushable)
+ return TRUE;
switch(e.classname)
{
case "body":
return TRUE;
return FALSE;
}
+
+void dedicated_print(string input) // print(), but only print if the server is not local
+{
+ if not(server_is_local) { print(input); }
+}