#define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
-string STR_PLAYER = "player";
-string STR_SPECTATOR = "spectator";
-string STR_OBSERVER = "observer";
+const string STR_PLAYER = "player";
+const string STR_SPECTATOR = "spectator";
+const string STR_OBSERVER = "observer";
#define IS_PLAYER(v) (v.classname == STR_PLAYER)
#define IS_SPEC(v) (v.classname == STR_SPECTATOR)
#define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
#define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
-#define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if not(IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
+#define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if (!IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
#define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
+#define FOR_EACH_MONSTER(v) for(v = world; (v = findflags(v, flags, FL_MONSTER)) != world; )
+
#define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
// copies a string to a tempstring (so one can strunzone it)
}
*/
-float NUM_NEAREST_ENTITIES = 4;
+const float NUM_NEAREST_ENTITIES = 4;
entity nearest_entity[NUM_NEAREST_ENTITIES];
float nearest_length[NUM_NEAREST_ENTITIES];
entity findnearest(vector point, .string field, string value, vector axismod)
wep = self.switchweapon;
if (!wep)
wep = self.cnt;
- replacement = W_Name(wep);
+ replacement = WEP_NAME(wep);
} else if (escape == "W") {
if (self.items & IT_SHELLS) replacement = "shells";
else if (self.items & IT_NAILS) replacement = "bullets";
else if (self.items & IT_ROCKETS) replacement = "rockets";
else if (self.items & IT_CELLS) replacement = "cells";
+ else if (self.items & IT_PLASMA) replacement = "plasma";
else replacement = "batteries"; // ;)
} else if (escape == "x") {
replacement = cursor_ent.netname;
float g_pickup_rockets_max;
float g_pickup_cells;
float g_pickup_cells_max;
+float g_pickup_plasma;
+float g_pickup_plasma_max;
float g_pickup_fuel;
float g_pickup_fuel_jetpack;
float g_pickup_fuel_max;
float g_pickup_ammo_anyway;
float g_pickup_weapons_anyway;
float g_weaponarena;
-WEPSET_DECLARE_A(g_weaponarena_weapons);
+WepSet g_weaponarena_weapons;
float g_weaponarena_random;
-float g_weaponarena_random_with_laser;
+float g_weaponarena_random_with_blaster;
string g_weaponarena_list;
float g_weaponspeedfactor;
float g_weaponratefactor;
float g_weaponforcefactor;
float g_weaponspreadfactor;
-WEPSET_DECLARE_A(start_weapons);
-WEPSET_DECLARE_A(start_weapons_default);
-WEPSET_DECLARE_A(start_weapons_defaultmask);
+WepSet start_weapons;
+WepSet start_weapons_default;
+WepSet start_weapons_defaultmask;
float start_items;
float start_ammo_shells;
float start_ammo_nails;
float start_ammo_rockets;
float start_ammo_cells;
+float start_ammo_plasma;
float start_ammo_fuel;
float start_health;
float start_armorvalue;
-WEPSET_DECLARE_A(warmup_start_weapons);
-WEPSET_DECLARE_A(warmup_start_weapons_default);
-WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
+WepSet warmup_start_weapons;
+WepSet warmup_start_weapons_default;
+WepSet warmup_start_weapons_defaultmask;
+#define WARMUP_START_WEAPONS ((g_warmup_allguns == 1) ? (warmup_start_weapons & (weaponsInMap | start_weapons)) : warmup_start_weapons)
float warmup_start_ammo_shells;
float warmup_start_ammo_nails;
float warmup_start_ammo_rockets;
float warmup_start_ammo_cells;
+float warmup_start_ammo_plasma;
float warmup_start_ammo_fuel;
float warmup_start_health;
float warmup_start_armorvalue;
float g_weapon_stay;
-entity get_weaponinfo(float w);
-
-float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
+float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still needs done?
{
var float i = weaponinfo.weapon;
var float d = 0;
d = FALSE;
}
else if (g_cts)
- d = (i == WEP_SHOTGUN); // todo: how to handle shotgun in CTS mode? we're removing it.. so....
+ d = (i == WEP_SHOTGUN);
else if (g_nexball)
d = 0; // weapon is set a few lines later
else
- d = (i == WEP_LASER);
-
+ d = !(!weaponinfo.weaponstart);
+
if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
d |= (i == WEP_HOOK);
- if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
+ if(!g_cts && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
d = 0;
- var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
-
+ var float t = weaponinfo.weaponstartoverride;
+
//print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
-
+
// bit order in t:
// 1: want or not
// 2: is default?
string s;
// initialize starting values for players
- WEPSET_CLEAR_A(start_weapons);
- WEPSET_CLEAR_A(start_weapons_default);
- WEPSET_CLEAR_A(start_weapons_defaultmask);
+ start_weapons = '0 0 0';
+ start_weapons_default = '0 0 0';
+ start_weapons_defaultmask = '0 0 0';
start_items = 0;
start_ammo_shells = 0;
start_ammo_nails = 0;
start_ammo_rockets = 0;
start_ammo_cells = 0;
+ start_ammo_plasma = 0;
start_health = cvar("g_balance_health_start");
start_armorvalue = cvar("g_balance_armor_start");
g_weaponarena = 0;
- WEPSET_CLEAR_A(g_weaponarena_weapons);
+ g_weaponarena_weapons = '0 0 0';
s = cvar_string("g_weaponarena");
if (s == "0" || s == "")
{
// forcibly turn off weaponarena
}
- else if (s == "all")
+ else if (s == "all" || s == "1")
{
g_weaponarena = 1;
g_weaponarena_list = "All Weapons";
for (j = WEP_FIRST; j <= WEP_LAST; ++j)
{
e = get_weaponinfo(j);
- if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
- WEPSET_OR_AW(g_weaponarena_weapons, j);
+ if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
+ g_weaponarena_weapons |= WepSet_FromWeapon(j);
}
}
else if (s == "most")
for (j = WEP_FIRST; j <= WEP_LAST; ++j)
{
e = get_weaponinfo(j);
- if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
+ if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
if (e.spawnflags & WEP_FLAG_NORMAL)
- WEPSET_OR_AW(g_weaponarena_weapons, j);
+ g_weaponarena_weapons |= WepSet_FromWeapon(j);
}
}
else if (s == "none")
e = get_weaponinfo(j);
if (e.netname == s)
{
- WEPSET_OR_AW(g_weaponarena_weapons, j);
+ g_weaponarena_weapons |= WepSet_FromWeapon(j);
g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
break;
}
g_weaponarena_random = cvar("g_weaponarena_random");
else
g_weaponarena_random = 0;
- g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
+ g_weaponarena_random_with_blaster = cvar("g_weaponarena_random_with_blaster");
if (g_weaponarena)
{
g_weapon_stay = 0; // incompatible
- WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
+ start_weapons = g_weaponarena_weapons;
start_items |= IT_UNLIMITED_AMMO;
}
else
for (i = WEP_FIRST; i <= WEP_LAST; ++i)
{
e = get_weaponinfo(i);
- float w = want_weapon("g_start_weapon_", e, FALSE);
+ float w = want_weapon(e, FALSE);
if(w & 1)
- WEPSET_OR_AW(start_weapons, i);
+ start_weapons |= WepSet_FromWeapon(i);
if(w & 2)
- WEPSET_OR_AW(start_weapons_default, i);
+ start_weapons_default |= WepSet_FromWeapon(i);
if(w & 4)
- WEPSET_OR_AW(start_weapons_defaultmask, i);
+ start_weapons_defaultmask |= WepSet_FromWeapon(i);
}
}
if(!cvar("g_use_ammunition"))
start_items |= IT_UNLIMITED_AMMO;
-
+
if(start_items & IT_UNLIMITED_WEAPON_AMMO)
{
start_ammo_rockets = 999;
start_ammo_shells = 999;
start_ammo_cells = 999;
+ start_ammo_plasma = 999;
start_ammo_nails = 999;
start_ammo_fuel = 999;
}
start_ammo_nails = cvar("g_start_ammo_nails");
start_ammo_rockets = cvar("g_start_ammo_rockets");
start_ammo_cells = cvar("g_start_ammo_cells");
+ start_ammo_plasma = cvar("g_start_ammo_plasma");
start_ammo_fuel = cvar("g_start_ammo_fuel");
}
- if (inWarmupStage)
+ if (warmup_stage)
{
warmup_start_ammo_shells = start_ammo_shells;
warmup_start_ammo_nails = start_ammo_nails;
warmup_start_ammo_fuel = start_ammo_fuel;
warmup_start_health = start_health;
warmup_start_armorvalue = start_armorvalue;
- WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
- WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
- WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
+ warmup_start_weapons = start_weapons;
+ warmup_start_weapons_default = start_weapons_default;
+ warmup_start_weapons_defaultmask = start_weapons_defaultmask;
if (!g_weaponarena && !g_ca)
{
warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
warmup_start_health = cvar("g_warmup_start_health");
warmup_start_armorvalue = cvar("g_warmup_start_armor");
- WEPSET_CLEAR_A(warmup_start_weapons);
- WEPSET_CLEAR_A(warmup_start_weapons_default);
- WEPSET_CLEAR_A(warmup_start_weapons_defaultmask);
+ warmup_start_weapons = '0 0 0';
+ warmup_start_weapons_default = '0 0 0';
+ warmup_start_weapons_defaultmask = '0 0 0';
for (i = WEP_FIRST; i <= WEP_LAST; ++i)
{
e = get_weaponinfo(i);
- float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
+ float w = want_weapon(e, g_warmup_allguns);
if(w & 1)
- WEPSET_OR_AW(warmup_start_weapons, i);
+ warmup_start_weapons |= WepSet_FromWeapon(i);
if(w & 2)
- WEPSET_OR_AW(warmup_start_weapons_default, i);
+ warmup_start_weapons_default |= WepSet_FromWeapon(i);
if(w & 4)
- WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
+ warmup_start_weapons_defaultmask |= WepSet_FromWeapon(i);
}
}
}
MUTATOR_CALLHOOK(SetStartItems);
- if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
+ if ((start_items & IT_JETPACK) || (g_grappling_hook && (start_weapons & WEPSET_HOOK)))
{
g_grappling_hook = 0; // these two can't coexist, as they use the same button
start_items |= IT_FUEL_REGEN;
warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
}
+ WepSet precache_weapons = start_weapons;
+ if (g_warmup_allguns != 1)
+ precache_weapons |= warmup_start_weapons;
for (i = WEP_FIRST; i <= WEP_LAST; ++i)
{
e = get_weaponinfo(i);
- if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
+ if(precache_weapons & WepSet_FromWeapon(i))
WEP_ACTION(i, WR_INIT);
}
start_ammo_shells = max(0, start_ammo_shells);
start_ammo_nails = max(0, start_ammo_nails);
start_ammo_cells = max(0, start_ammo_cells);
+ start_ammo_plasma = max(0, start_ammo_plasma);
start_ammo_rockets = max(0, start_ammo_rockets);
start_ammo_fuel = max(0, start_ammo_fuel);
warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
+ warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
}
float sv_taunt;
string GetGametype(); // g_world.qc
+void mutators_add(); // mutators.qc
void readlevelcvars(void)
{
// load mutators
- #define CHECK_MUTATOR_ADD(mut_cvar,mut_name,dependence) \
- { if(cvar(mut_cvar) && dependence) { MUTATOR_ADD(mut_name); } }
-
- CHECK_MUTATOR_ADD("g_dodging", mutator_dodging, 1);
- CHECK_MUTATOR_ADD("g_spawn_near_teammate", mutator_spawn_near_teammate, 1);
- CHECK_MUTATOR_ADD("g_physical_items", mutator_physical_items, 1);
- CHECK_MUTATOR_ADD("g_touchexplode", mutator_touchexplode, 1);
- CHECK_MUTATOR_ADD("g_minstagib", mutator_minstagib, 1);
- CHECK_MUTATOR_ADD("g_invincible_projectiles", mutator_invincibleprojectiles, !cvar("g_minstagib"));
- CHECK_MUTATOR_ADD("g_new_toys", mutator_new_toys, !cvar("g_minstagib"));
- CHECK_MUTATOR_ADD("g_nix", mutator_nix, !cvar("g_minstagib"));
- CHECK_MUTATOR_ADD("g_rocket_flying", mutator_rocketflying, !cvar("g_minstagib"));
- CHECK_MUTATOR_ADD("g_vampire", mutator_vampire, !cvar("g_minstagib"));
- CHECK_MUTATOR_ADD("g_superspectate", mutator_superspec, 1);
- CHECK_MUTATOR_ADD("g_pinata", mutator_pinata, !cvar("g_minstagib"));
- CHECK_MUTATOR_ADD("g_midair", mutator_midair, 1);
- CHECK_MUTATOR_ADD("g_bloodloss", mutator_bloodloss, !cvar("g_minstagib"));
- CHECK_MUTATOR_ADD("g_random_gravity", mutator_random_gravity, 1);
- CHECK_MUTATOR_ADD("g_multijump", mutator_multijump, 1);
- CHECK_MUTATOR_ADD("g_melee_only", mutator_melee_only, !cvar("g_minstagib"));
- CHECK_MUTATOR_ADD("g_nades", mutator_nades, 1);
- CHECK_MUTATOR_ADD("g_sandbox", sandbox, 1);
- CHECK_MUTATOR_ADD("g_campcheck", mutator_campcheck, 1);
-
- #undef CHECK_MUTATOR_ADD
-
+ mutators_add();
+
if(cvar("sv_allow_fullbright"))
serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
g_bugrigs_steer = cvar("g_bugrigs_steer");
-
- g_minstagib = cvar("g_minstagib");
+
+ g_instagib = cvar("g_instagib");
sv_clones = cvar("sv_clones");
sv_foginterval = cvar("sv_foginterval");
g_cloaked = cvar("g_cloaked");
- if(g_cts)
- g_cloaked = 1; // always enable cloak in CTS
g_footsteps = cvar("g_footsteps");
g_grappling_hook = cvar("g_grappling_hook");
g_jetpack = cvar("g_jetpack");
sv_autotaunt = cvar("sv_autotaunt");
sv_taunt = cvar("sv_taunt");
- inWarmupStage = cvar("g_warmup");
+ warmup_stage = cvar("g_warmup");
g_warmup_limit = cvar("g_warmup_limit");
g_warmup_allguns = cvar("g_warmup_allguns");
g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
- if ((g_race && g_race_qualifying == 2) || g_arena || g_assault || cvar("g_campaign"))
- inWarmupStage = 0; // these modes cannot work together, sorry
+ if ((g_race && g_race_qualifying == 2) || g_assault || cvar("g_campaign"))
+ warmup_stage = 0; // these modes cannot work together, sorry
g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
g_pickup_rockets_max = cvar("g_pickup_rockets_max");
g_pickup_cells = cvar("g_pickup_cells");
g_pickup_cells_max = cvar("g_pickup_cells_max");
+ g_pickup_plasma = cvar("g_pickup_plasma");
+ g_pickup_plasma_max = cvar("g_pickup_plasma_max");
g_pickup_fuel = cvar("g_pickup_fuel");
g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
g_pickup_fuel_max = cvar("g_pickup_fuel_max");
if(!g_weapon_stay)
g_weapon_stay = cvar("g_weapon_stay");
- if not(inWarmupStage)
+ if (!warmup_stage)
game_starttime = time + cvar("g_start_delay");
readplayerstartcvars();
return TRUE;
}
-#ifdef COMPAT_XON010_CHANNELS
-void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
-void sound(entity e, float chan, string samp, float vol, float atten)
-{
- if (!sound_allowed(MSG_BROADCAST, e))
- return;
- builtin_sound(e, chan, samp, vol, atten);
-}
-#else
#undef sound
void sound(entity e, float chan, string samp, float vol, float atten)
{
return;
sound7(e, chan, samp, vol, atten, 0, 0);
}
-#endif
void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
{
{
//stuffcmd(e, strcat("play2 ", filename, "\n"));
msg_entity = e;
- soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
+ soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTEN_NONE);
}
// use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
if (autocvar_bot_sound_monopoly)
return;
- sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
+ sound(world, CH_INFO, samp, VOL_BASE, ATTEN_NONE);
}
void PrecachePlayerSounds(string f);
{
// gamemode related things
precache_model ("models/misc/chatbubble.spr");
+ precache_model("models/ice/ice.md3");
#ifdef TTURRETS_ENABLED
if (autocvar_g_turrets)
if (self.noise)
{
precache_sound (self.noise);
- ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
+ ambientsound ('0 0 0', self.noise, VOL_BASE, ATTEN_NONE);
}
#endif
}
}
+
+entity eliminatedPlayers;
+.float(entity) isEliminated;
+float EliminatedPlayers_SendEntity(entity to, float sendflags)
+{
+ float i, f, b;
+ entity e;
+ WriteByte(MSG_ENTITY, ENT_CLIENT_ELIMINATEDPLAYERS);
+ WriteByte(MSG_ENTITY, sendflags);
+
+ if(sendflags & 1)
+ {
+ for(i = 1; i <= maxclients; i += 8)
+ {
+ for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
+ {
+ if(eliminatedPlayers.isEliminated(e))
+ f |= b;
+ }
+ WriteByte(MSG_ENTITY, f);
+ }
+ }
+
+ return TRUE;
+}
+
+void EliminatedPlayers_Init(float(entity) isEliminated_func)
+{
+ if(eliminatedPlayers)
+ {
+ backtrace("Can't spawn eliminatedPlayers again!");
+ return;
+ }
+ Net_LinkEntity(eliminatedPlayers = spawn(), FALSE, 0, EliminatedPlayers_SendEntity);
+ eliminatedPlayers.isEliminated = isEliminated_func;
+}
+
+
void adaptor_think2touch()
{
entity o;
void adaptor_think2use_hittype_splash() // for timed projectile detonation
{
- if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
+ if(!(self.flags & FL_ONGROUND)) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
self.projectiledeathtype |= HITTYPE_SPLASH;
adaptor_think2use();
}
if(trace_dphitcontents == 0)
{
//dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
- dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
+ dprintf("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n", num_for_edict(self), self.classname, vtos(self.origin));
checkclient();
}
if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
db_put(ServerProgsDB, strcat("uid2name", myuid), "");
}
}
-
+
if(s == "")
s = "^1Unregistered Player";
return s;
}
-float race_readTime(string map, float pos)
-{
- string rr;
- if(g_cts)
- rr = CTS_RECORD;
- else
- rr = RACE_RECORD;
-
- return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
-}
-
-string race_readUID(string map, float pos)
-{
- string rr;
- if(g_cts)
- rr = CTS_RECORD;
- else
- rr = RACE_RECORD;
-
- return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
-}
-
-float race_readPos(string map, float t) {
- float i;
- for (i = 1; i <= RANKINGS_CNT; ++i)
- if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
- return i;
-
- return 0; // pos is zero if unranked
-}
-
-void race_writeTime(string map, float t, string myuid)
-{
- string rr;
- if(g_cts)
- rr = CTS_RECORD;
- else
- rr = RACE_RECORD;
-
- float newpos;
- newpos = race_readPos(map, t);
-
- float i, prevpos = 0;
- for(i = 1; i <= RANKINGS_CNT; ++i)
- {
- if(race_readUID(map, i) == myuid)
- prevpos = i;
- }
- if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
- for (i = prevpos; i > newpos; --i) {
- db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
- db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
- }
- } else { // player has no ranked record yet
- for (i = RANKINGS_CNT; i > newpos; --i) {
- db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
- db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
- }
- }
-
- // store new time itself
- db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
- db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
-}
-
-string race_readName(string map, float pos)
-{
- string rr;
- if(g_cts)
- rr = CTS_RECORD;
- else
- rr = RACE_RECORD;
-
- return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
-}
-
float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
{
float m, i;
// these can be traceLINES as we already verified the starting box
mstart = start + 0.5 * (e.mins + e.maxs);
traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
- if (trace_fraction >= 1)
+ if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
continue;
traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
- if (trace_fraction >= 1)
+ if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
continue;
traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
- if (trace_fraction >= 1)
+ if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
continue;
traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
- if (trace_fraction >= 1)
+ if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
continue;
traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
- if (trace_fraction >= 1)
+ if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
continue;
- // rule 4: we must "see" some spawnpoint
+ // rule 4: we must "see" some spawnpoint or item
for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
if(checkpvs(mstart, sp))
- break;
+ if((traceline(mstart, sp.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
+ break;
if(!sp)
{
for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
if(checkpvs(mstart, sp))
- break;
+ if((traceline(mstart, sp.origin + (sp.mins + sp.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
+ break;
if(!sp)
continue;
}
return FALSE;
}
-float zcurveparticles_effectno;
-vector zcurveparticles_start;
-float zcurveparticles_spd;
-
-void endzcurveparticles()
-{
- if(zcurveparticles_effectno)
- {
- // terminator
- WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
- }
- zcurveparticles_effectno = 0;
-}
-
-void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
-{
- spd = bound(0, floor(spd / 16), 32767);
- if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
- {
- endzcurveparticles();
- WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
- WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
- WriteShort(MSG_BROADCAST, effectno);
- WriteCoord(MSG_BROADCAST, start_x);
- WriteCoord(MSG_BROADCAST, start_y);
- WriteCoord(MSG_BROADCAST, start_z);
- zcurveparticles_effectno = effectno;
- zcurveparticles_start = start;
- }
- else
- WriteShort(MSG_BROADCAST, zcurveparticles_spd);
- WriteCoord(MSG_BROADCAST, end_x);
- WriteCoord(MSG_BROADCAST, end_y);
- WriteCoord(MSG_BROADCAST, end_z);
- WriteCoord(MSG_BROADCAST, end_dz);
- zcurveparticles_spd = spd;
-}
-
-void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
-{
- float end_dz;
- vector vecxy, velxy;
-
- vecxy = end - start;
- vecxy_z = 0;
- velxy = vel;
- velxy_z = 0;
-
- if (vlen(velxy) < 0.000001 * fabs(vel_z))
- {
- endzcurveparticles();
- trailparticles(world, effectno, start, end);
- return;
- }
-
- end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
- zcurveparticles(effectno, start, end, end_dz, vlen(vel));
-}
-
void write_recordmarker(entity pl, float tstart, float dt)
{
GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
float randombit(float bits)
{
- if not(bits & (bits-1)) // this ONLY holds for powers of two!
+ if(!(bits & (bits-1))) // this ONLY holds for powers of two!
return bits;
float n, f, b, r;
#else
string cvar_string_normal(string n)
{
- if not(cvar_type(n) & 1)
+ if (!(cvar_type(n) & 1))
backtrace(strcat("Attempt to access undefined cvar: ", n));
return builtin_cvar_string(n);
}