*/
Gametype GameTypeVote_Type_FromString(string type_name)
{
- Gametype type = MapInfo_Type_FromString(type_name, false);
+ Gametype type = MapInfo_Type_FromString(type_name, false, false);
if (type == NULL)
type = MapInfo_Type_FromString(cvar_string(
- strcat("sv_vote_gametype_",type_name,"_type")), false);
+ strcat("sv_vote_gametype_",type_name,"_type")), false, false);
return type;
}
{
int flag = GTV_FORBIDDEN;
- Gametype type = MapInfo_Type_FromString(type_name, false);
+ Gametype type = MapInfo_Type_FromString(type_name, false, false);
if ( type == NULL )
{
type = MapInfo_Type_FromString(cvar_string(
- strcat("sv_vote_gametype_",type_name,"_type")), false);
+ strcat("sv_vote_gametype_",type_name,"_type")), false, false);
flag |= GTV_CUSTOM;
}
if ( gametypevote )
{
// gametype vote
- WriteByte(MSG_ENTITY, 1);
+ WriteByte(MSG_ENTITY, BIT(0)); // gametypevote_flags
WriteString(MSG_ENTITY, autocvar_nextmap);
}
else if ( autocvar_sv_vote_gametype )
{
// map vote but gametype has been chosen via voting screen
- WriteByte(MSG_ENTITY, 2);
+ WriteByte(MSG_ENTITY, BIT(1)); // gametypevote_flags
WriteString(MSG_ENTITY, MapInfo_Type_ToText(MapInfo_CurrentGametype()));
}
else
if ( mapvote_maps_flags[i] & GTV_AVAILABLE )
{
RandomSelection_AddFloat(i, 1, mapvote_selections[i]);
- if ( gametypevote && mapvote_maps[i] == MapInfo_Type_ToString(MapInfo_CurrentGametype()) )
+ if ( gametypevote && mapvote_maps[i] == MapInfo_Type_ToString(MapInfo_CurrentGametype()) )
{
currentVotes = mapvote_selections[i];
currentPlace = i;
}
}
firstPlaceVotes = RandomSelection_best_priority;
- if ( autocvar_sv_vote_gametype_default_current && firstPlaceVotes == 0 )
+ if (gametypevote && autocvar_sv_vote_gametype_default_current && firstPlaceVotes == 0)
firstPlace = currentPlace;
else
firstPlace = RandomSelection_chosen_float;
if(firstPlace == -1)
error("No first place in map vote... WTF?");
- if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
+ if(secondPlace == -1 || time > mapvote_timeout
+ || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes
+ || mapvote_selections[mapvote_count - 1] == mapvote_voters)
+ {
return MapVote_Finished(firstPlace);
+ }
if(mapvote_keeptwotime)
if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
mapvote_count_real = mapvote_count;
- gametypevote = 1;
+ gametypevote = true;
if ( really_available == 0 )
{