#include <server/command/cmd.qh>
#include <server/command/getreplies.qh>
#include <server/gamelog.qh>
-#include <server/intermission.qh>
#include <server/world.qh>
// definitions
gametype_mask = 0;
for(j = 0; j < n; ++j)
gametype_mask |= GameTypeVote_Type_FromString(argv(j)).m_flags;
+
+ if (gametype_mask == 0)
+ gametype_mask |= MapInfo_CurrentGametype().m_flags;
+
return gametype_mask;
}
mapvote_count += 1;
}
+void MapVote_AddVotableMaps(int nmax, int smax)
+{
+ int available_maps = Maplist_Init();
+ int max_attempts = available_maps;
+ if (available_maps >= 2)
+ max_attempts = min(available_maps * 5, 100);
+
+ if (smax && mapvote_suggestion_ptr)
+ for(int i = 0; i < max_attempts && mapvote_count < smax; ++i)
+ MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], true);
+
+ for (int i = 0; i < max_attempts && mapvote_count < nmax; ++i)
+ MapVote_AddVotable(GetNextMap(), false);
+}
+
+string voted_gametype_string;
+Gametype voted_gametype;
+Gametype match_gametype;
void MapVote_Init()
{
- int i;
int nmax, smax;
MapVote_ClearAllVotes();
if(mapvote_screenshot_dirs_count == 0)
mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
- for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
+ for(int i = 0; i < mapvote_screenshot_dirs_count; ++i)
mapvote_screenshot_dirs[i] = strzone(argv(i));
- if(mapvote_suggestion_ptr)
- for(i = 0; i < 100 && mapvote_count < smax; ++i)
- MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], true);
-
- for(i = 0; i < 100 && mapvote_count < nmax; ++i)
- MapVote_AddVotable(GetNextMap(), false);
-
- if(mapvote_count == 0)
- {
- bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
- cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_CurrentGametype(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
- if(autocvar_g_maplist_shuffle)
- ShuffleMaplist();
- localcmd("\nmenu_cmd sync\n");
- for(i = 0; i < 100 && mapvote_count < nmax; ++i)
- MapVote_AddVotable(GetNextMap(), false);
- }
+ MapVote_AddVotableMaps(nmax, smax);
mapvote_count_real = mapvote_count;
if(mapvote_abstain)
mapvote_keeptwotime = 0;
MapVote_Spawn();
+
+ // If match_gametype is set it means voted_gametype has just been applied (on game type vote end).
+ // In this case apply back match_gametype here so that the "restart" command, if called,
+ // properly restarts the map applying the current game type.
+ // Applying voted_gametype before map vote start is needed to properly initialize map vote.
+ string gametype_custom_string = "";
+ if (gametype_custom_enabled)
+ gametype_custom_string = loaded_gametype_custom_string;
+ if (match_gametype)
+ GameTypeVote_SetGametype(match_gametype, gametype_custom_string, true);
}
void MapVote_SendPicture(entity to, int id)
if ( gametypevote )
{
// gametype vote
- WriteByte(MSG_ENTITY, 1);
+ WriteByte(MSG_ENTITY, BIT(0)); // gametypevote_flags
WriteString(MSG_ENTITY, autocvar_nextmap);
}
else if ( autocvar_sv_vote_gametype )
{
// map vote but gametype has been chosen via voting screen
- WriteByte(MSG_ENTITY, 2);
- WriteString(MSG_ENTITY, MapInfo_Type_ToText(MapInfo_CurrentGametype()));
+ WriteByte(MSG_ENTITY, BIT(1)); // gametypevote_flags
+ string voted_gametype_name;
+ if (voted_gametype_string == MapInfo_Type_ToString(voted_gametype))
+ voted_gametype_name = MapInfo_Type_ToText(voted_gametype);
+ else
+ voted_gametype_name = cvar_string(strcat("sv_vote_gametype_", voted_gametype_string, "_name"));
+ WriteString(MSG_ENTITY, voted_gametype_name);
}
else
WriteByte(MSG_ENTITY, 0); // map vote
Map_Goto_SetStr(autocvar_nextmap);
Map_Goto(0);
alreadychangedlevel = true;
+ strfree(voted_gametype_string);
return true;
}
else
RandomSelection_Init();
currentPlace = 0;
currentVotes = -1;
+ string current_gametype_string;
+ if (gametype_custom_enabled)
+ current_gametype_string = loaded_gametype_custom_string;
+ else
+ current_gametype_string = MapInfo_Type_ToString(MapInfo_CurrentGametype());
for(i = 0; i < mapvote_count_real; ++i)
if ( mapvote_maps_flags[i] & GTV_AVAILABLE )
{
RandomSelection_AddFloat(i, 1, mapvote_selections[i]);
- if ( gametypevote && mapvote_maps[i] == MapInfo_Type_ToString(MapInfo_CurrentGametype()) )
+ if ( gametypevote && mapvote_maps[i] == current_gametype_string )
{
currentVotes = mapvote_selections[i];
currentPlace = i;
}
}
firstPlaceVotes = RandomSelection_best_priority;
- if ( autocvar_sv_vote_gametype_default_current && firstPlaceVotes == 0 )
+ if (gametypevote && autocvar_sv_vote_gametype_default_current && firstPlaceVotes == 0)
firstPlace = currentPlace;
else
firstPlace = RandomSelection_chosen_float;
if(firstPlace == -1)
error("No first place in map vote... WTF?");
- if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
+ if(secondPlace == -1 || time > mapvote_timeout
+ || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes
+ || mapvote_selections[mapvote_count - 1] == mapvote_voters)
+ {
return MapVote_Finished(firstPlace);
+ }
if(mapvote_keeptwotime)
if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
{
if (time > mapvote_winner_time + 1)
{
+ if (voted_gametype)
+ {
+ // clear match_gametype so that GameTypeVote_SetGametype
+ // prints the game type switch message
+ match_gametype = NULL;
+ GameTypeVote_SetGametype(voted_gametype, voted_gametype_string, true);
+ }
+
Map_Goto_SetStr(mapvote_maps[mapvote_winner]);
Map_Goto(0);
+ strfree(voted_gametype_string);
}
return;
}
MapVote_Tick();
}
-bool GameTypeVote_SetGametype(Gametype type)
+// if gametype_string is "" then gametype_string is inferred from Gametype type
+// otherwise gametype_string is the string (short name) of a custom gametype
+bool GameTypeVote_SetGametype(Gametype type, string gametype_string, bool call_hooks)
{
+ if (!call_hooks)
+ {
+ // custom gametype is disabled because gametype hooks can't be executed
+ gametype_custom_enabled = false;
+ }
+ else
+ {
+ if (gametype_string == "")
+ gametype_string = MapInfo_Type_ToString(type);
+ gametype_custom_enabled = (gametype_string != MapInfo_Type_ToString(type));
+
+ localcmd("sv_vote_gametype_hook_all\n");
+ localcmd("sv_vote_gametype_hook_", gametype_string, "\n");
+ }
+
if (MapInfo_CurrentGametype() == type)
return true;
// update lsmaps in case the gametype changed, this way people can easily list maps for it
if(lsmaps_reply != "") { strunzone(lsmaps_reply); }
lsmaps_reply = strzone(getlsmaps());
- bprint("Game type successfully switched to ", MapInfo_Type_ToString(type), "\n");
+
+ if (!match_gametype) // don't show this msg if we are temporarily switching game type
+ bprint("Game type successfully switched to ", MapInfo_Type_ToString(type), "\n");
}
else
{
return false;
}
- //localcmd("gametype ", MapInfo_Type_ToString(type), "\n");
-
cvar_set("g_maplist", MapInfo_ListAllowedMaps(type, MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()) );
- if(autocvar_g_maplist_shuffle)
- ShuffleMaplist();
return true;
}
if(!gametypevote || gametypevote_finished)
return false;
- localcmd("sv_vote_gametype_hook_all\n");
- localcmd("sv_vote_gametype_hook_", mapvote_maps[pos], "\n");
+ match_gametype = MapInfo_CurrentGametype();
+ voted_gametype = GameTypeVote_Type_FromString(mapvote_maps[pos]);
+ strcpy(voted_gametype_string, mapvote_maps[pos]);
- if ( !GameTypeVote_SetGametype(GameTypeVote_Type_FromString(mapvote_maps[pos])) )
- {
- LOG_TRACE("Selected gametype is not supported by any map");
- }
+ GameTypeVote_SetGametype(voted_gametype, voted_gametype_string, true);
+
+ // save to a cvar so it can be applied back when gametype is temporary
+ // changed on gametype vote end of the next game
+ if (mapvote_maps_flags[pos] & GTV_CUSTOM)
+ cvar_set("_sv_vote_gametype_custom", voted_gametype_string);
gametypevote_finished = true;
mapvote_count_real = mapvote_count;
- gametypevote = 1;
+ gametypevote = true;
if ( really_available == 0 )
{
if ( mapvote_count > 0 )
strunzone(mapvote_maps[0]);
- mapvote_maps[0] = strzone(MapInfo_Type_ToString(MapInfo_CurrentGametype()));
+ string current_gametype_string;
+ if (gametype_custom_enabled)
+ current_gametype_string = loaded_gametype_custom_string;
+ else
+ current_gametype_string = MapInfo_Type_ToString(MapInfo_CurrentGametype());
+ mapvote_maps[0] = strzone(current_gametype_string);
//GameTypeVote_Finished(0);
MapVote_Finished(0);
return false;