float servertime, serverprevtime, serverframetime;
-.vector oldvelocity; // for fall damage
+// set in CreatureFrame_All for entities that can be damaged by fall (players) and contents (projectiles)
+.vector oldvelocity;
.float watersound_finished;
.float contents_damagetime;
+string GetField_fullspawndata(entity e, string f, ...);
+
/*
==================
main