#include <server/weapons/csqcprojectile.qh>
#include <server/world.qh>
+void dropclient_do(entity this)
+{
+ if (this.owner)
+ dropclient(this.owner);
+ delete(this);
+}
+/**
+ * Schedules dropclient for a player and returns true;
+ * if dropclient is already scheduled (for that player) it does nothing and returns false.
+ *
+ * NOTE: this function exists only to allow sending a message to the kicked player with
+ * Send_Notification, which doesn't work if called together with dropclient
+ */
+bool dropclient_schedule(entity this)
+{
+ bool scheduled = false;
+ FOREACH_ENTITY_CLASS("dropclient_handler", true,
+ {
+ if(it.owner == this)
+ {
+ scheduled = true;
+ break; // can't use return here, compiler shows a warning
+ }
+ });
+ if (scheduled)
+ return false;
+
+ entity e = new_pure(dropclient_handler);
+ setthink(e, dropclient_do);
+ e.owner = this;
+ e.nextthink = time + 0.1;
+ return true;
+}
+
void CreatureFrame_hotliquids(entity this)
{
if (this.contents_damagetime >= time)
CreatureFrame_All();
CheckRules_World();
- if (warmup_stage && !game_stopped && warmup_limit > 0 && time >= warmup_limit) {
- ReadyRestart();
+ if (warmup_stage && !game_stopped && warmup_limit > 0 && time - game_starttime >= warmup_limit) {
+ ReadyRestart(true);
return;
}
if (!e.fullspawndata)
{
- LOG_WARNF("^1EDICT %s (classname %s) has no fullspawndata, engine lacks support?", ftos(num_for_edict(e)), e.classname);
+ //LOG_WARNF("^1EDICT %s (classname %s) has no fullspawndata, engine lacks support?", ftos(num_for_edict(e)), e.classname);
return v;
}