// Compatibility spawn functions
-// FIXME: in Quake this is green armor, in Xonotic maps it is an armor shard
-SPAWNFUNC_ITEM(item_armor1, ITEM_ArmorSmall)
+// in Quake this is green armor, in Xonotic maps it is an armor shard
+SPAWNFUNC_ITEM_COND(item_armor1, cvar("sv_mapformat_is_quake3"), ITEM_ArmorSmall, ITEM_ArmorMedium)
SPAWNFUNC_ITEM(item_armor25, ITEM_ArmorMega)
SPAWNFUNC_ITEM(item_health_large, ITEM_HealthBig)
SPAWNFUNC_ITEM(item_health100, ITEM_HealthMega)
-
-SPAWNFUNC_ITEM(item_quad, ITEM_Strength)