#pragma once
+#include <common/sounds/sound.qh>
+
void StartItem(entity this, entity a);
.int item_group;
.int item_group_count;
.float item_respawncounter;
+// delay before this item can be picked up
+.float item_spawnshieldtime;
+
void Item_Show (entity e, int mode);
void Item_Respawn (entity this);