]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/item_key.qc
Merge branch 'master' into Mario/notifications
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / item_key.qc
index 1b423f5020f5646312a3c0b8d7a14380bb073344..08429ca6f08816a6d4365b264d6daee28d9b63b5 100644 (file)
@@ -19,7 +19,7 @@ float item_keys_usekey(entity l, entity p) {
                return TRUE;
        } else {
                // only some of the needed keys were given
-               l.itemkeys &~= valid;
+               l.itemkeys &= ~valid;
                return TRUE;
        }
 }
@@ -63,7 +63,7 @@ item_key
  * Key touch handler.
  */
 void item_key_touch(void) {
-       if (other.classname != "player")
+       if not(IS_PLAYER(other))
                return;
                
        // player already picked up this key
@@ -318,7 +318,7 @@ void trigger_keylock_touch(void) {
        started_delay = FALSE;
        
        // only player may trigger the lock
-       if (other.classname != "player")
+       if not(IS_PLAYER(other))
                return;
        
        
@@ -333,12 +333,12 @@ void trigger_keylock_touch(void) {
                if (key_used) {
                        // one or more keys were given, but others are still missing!
                        play2(other, self.noise1);
-                       centerprint(other, strcat("You also need ", item_keys_keylist(self.itemkeys), "!"));
+                       Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_DOOR_LOCKED_ALSONEED, item_keys_keylist(self.itemkeys));
                        other.key_door_messagetime = time + 2;
                } else if (other.key_door_messagetime <= time) {
                        // no keys were given
                        play2(other, self.noise2);
-                       centerprint(other, strcat("You need ", item_keys_keylist(self.itemkeys), "!"));
+                       Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_DOOR_LOCKED_NEED, item_keys_keylist(self.itemkeys));
                        other.key_door_messagetime = time + 2;
                }