#pragma once
-float intermission_running;
+bool autocvar_lastlevel;
+string autocvar_nextmap;
+bool autocvar_samelevel;
+bool autocvar_sv_autoscreenshot;
+string autocvar_sv_intermission_cdtrack;
+
+bool intermission_running;
float intermission_exittime;
-float alreadychangedlevel;
+bool alreadychangedlevel;
string GetGametype();