for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) \
{ \
.entity weaponentity = weaponentities[slot]; \
- W_SwitchWeapon(this, Weapons_from(WEP_FIRST + i), weaponentity); \
+ W_SwitchWeapon_TryOthers(this, Weapons_from(WEP_FIRST + i), weaponentity); \
if(slot == 0 && autocvar_g_weaponswitch_debug != 1) \
break; \
} \