IMPULSE(waypoint_here_crosshair)
{
- WarpZone_crosshair_trace(this);
+ WarpZone_crosshair_trace_plusvisibletriggers(this);
entity wp = WaypointSprite_DeployFixed(WP_Here, false, this, trace_endpos, RADARICON_HERE);
if (wp) WaypointSprite_Ping(wp);
sprint(this, "HERE spawned at crosshair\n");