float checkrules_equality;
float checkrules_suddendeathwarning;
float checkrules_suddendeathend;
-float checkrules_overtimesadded; //how many overtimes have been already added
+float checkrules_overtimesadded; // how many overtimes have been already added
-const int WINNING_NO = 0; // no winner, but time limits may terminate the game
-const int WINNING_YES = 1; // winner found
-const int WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
+const int WINNING_NO = 0; // no winner, but time limits may terminate the game
+const int WINNING_YES = 1; // winner found
+const int WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
const int WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
float WinningCondition_Scores(float limit, float leadlimit);
void SetWinners(.float field, float value);
-void CheckRules_Player();
-void IntermissionThink();
+void IntermissionThink(entity this);
void GotoNextMap(float reinit);
void ReadyRestart();