GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
s = ":gameinfo:mutators:LIST";
+
+ ret_string = s;
+ MUTATOR_CALLHOOK(BuildMutatorsString);
+ s = ret_string;
+
if(cvar("g_grappling_hook"))
s = strcat(s, ":grappling_hook");
if(!cvar("g_use_ammunition"))
s = strcat(s, ":no_pickup_items");
if(cvar_string("g_weaponarena") != "0")
s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
- if(cvar("g_nixnex"))
- s = strcat(s, ":nixnex");
if(cvar("g_vampire"))
s = strcat(s, ":vampire");
if(cvar("g_laserguided_missile"))
return TRUE;
}
+void TargetMusic_RestoreGame();
void RestoreGame()
{
// Loaded from a save game
MapInfo_Enumerate();
MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
WeaponStats_Init();
+
+ TargetMusic_RestoreGame();
}
void SV_Shutdown()