]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_world.qc
Get rid of half a ton of unref locals. CHECK YOUR COMPILEUTPUT FOR WARNINGS TOO1ONEELEVEN
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
index 93cea80ffd078aaac431bb5a5dbf4b4bcd699178..bd49365a625fd8588642fa9c93826fbd06f04dac 100644 (file)
@@ -301,6 +301,7 @@ void cvar_changes_init()
                BADCVAR("g_domination_point_leadlimit");
                BADCVAR("g_forced_respawn");
                BADCVAR("g_keyhunt_point_leadlimit");
+               BADPREFIX("g_mod_");
                BADCVAR("g_nexball_goalleadlimit");
                BADCVAR("g_runematch_point_leadlimit");
                BADCVAR("leadlimit_and_fraglimit");
@@ -772,6 +773,7 @@ void spawnfunc_worldspawn (void)
 
        addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
        addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
+       addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
        addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
        addstat(STAT_FUEL, AS_INT, ammo_fuel);
        addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
@@ -907,6 +909,28 @@ void spawnfunc_worldspawn (void)
 
        PlayerStats_Init();
 
+       // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
+       modname = "Xonotic";
+       // physics/balance/config changes that count as mod
+       if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
+               modname = cvar_string("g_mod_physics");
+       if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
+               modname = cvar_string("g_mod_balance");
+       if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
+               modname = cvar_string("g_mod_config");
+       // weird mutators that deserve to count as mod
+       if(autocvar_g_minstagib)
+               modname = "MinstaGib";
+       // extra mutators that deserve to count as mod
+       MUTATOR_CALLHOOK(SetModname);
+       // weird game types that deserve to count as mod
+       if(g_cts)
+               modname = "CTS";
+       // save it for later
+       modname = strzone(modname);
+
+       WinningConditionHelper(); // set worldstatus
+
        world_initialized = 1;
 }