#include "../common/playerstats.qh"
#include "../common/stats.qh"
#include "../common/teams.qh"
-#include "../common/triggers/trigger/secret.qh"
-#include "../common/triggers/target/music.qh"
+#include "../common/mapobjects/trigger/secret.qh"
+#include "../common/mapobjects/target/music.qh"
#include "../common/util.qh"
#include "../common/items/_mod.qh"
#include <common/weapons/_all.qh>
else
{
this.nextthink = time + 1;
- LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
+ LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
}
}
string k, v, d;
float n, i, adding, pureadding;
- if(cvar_changes)
- strunzone(cvar_changes);
- cvar_changes = string_null;
- if(cvar_purechanges)
- strunzone(cvar_purechanges);
- cvar_purechanges = string_null;
+ strfree(cvar_changes);
+ strfree(cvar_purechanges);
cvar_purechanges_count = 0;
h = buf_create();
// these can contain player IDs, so better hide
BADPREFIX("g_forced_team_");
BADCVAR("sv_muteban_list");
+ BADCVAR("sv_voteban_list");
BADCVAR("sv_allow_customplayermodels_idlist");
BADCVAR("sv_allow_customplayermodels_speciallist");
cvar_purechanges = strzone(cvar_purechanges);
}
-void detect_maptype()
-{
-#if 0
- vector o, v;
- float i;
-
- for (;;)
- {
- o = world.mins;
- o.x += random() * (world.maxs.x - world.mins.x);
- o.y += random() * (world.maxs.y - world.mins.y);
- o.z += random() * (world.maxs.z - world.mins.z);
-
- tracebox(o, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), o - '0 0 32768', MOVE_WORLDONLY, NULL);
- if(trace_fraction == 1)
- continue;
-
- v = trace_endpos;
-
- for(i = 0; i < 64; i += 4)
- {
- tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, NULL);
- if(trace_fraction == 1)
- continue;
- LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
- }
-
- break;
- }
-#endif
-}
-
entity randomseed;
bool RandomSeed_Send(entity this, entity to, int sf)
{
e = new(info_player_deathmatch); // safeguard against player joining
- this.classname = "worldspawn"; // safeguard against various stuff ;)
+ // assign reflectively to avoid "assignment to world" warning
+ for (int i = 0, n = numentityfields(); i < n; ++i) {
+ string k = entityfieldname(i);
+ if (k == "classname") {
+ // safeguard against various stuff ;)
+ putentityfieldstring(i, this, "worldspawn");
+ break;
+ }
+ }
// needs to be done so early because of the constants they create
static_init();
MapInfo_Shutdown();
}
-void SetLimits(int fraglimit_override, int leadlimit_override, float timelimit_override, float qualifying_override)
+STATIC_INIT_EARLY(maxclients)
{
- if(!autocvar_g_campaign)
+ maxclients = 0;
+ for (entity head = nextent(NULL); head; head = nextent(head)) {
+ ++maxclients;
+ }
+}
+
+void default_delayedinit(entity this)
+{
+ if(!scores_initialized)
+ ScoreRules_generic();
+}
+
+void InitGameplayMode()
+{
+ VoteReset();
+
+ // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
+ get_mi_min_max(1);
+ // assign reflectively to avoid "assignment to world" warning
+ int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
+ string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
+ if (v) {
+ putentityfieldstring(i, world, sprintf("%v", v));
+ if (++done == 2) break;
+ }
+ }
+ // currently, NetRadiant's limit is 131072 qu for each side
+ // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
+ // set the distance according to map size but don't go over the limit to avoid issues with float precision
+ // in case somebody makes extremely large maps
+ max_shot_distance = min(230000, vlen(world.maxs - world.mins));
+
+ MapInfo_LoadMapSettings(mapname);
+ GameRules_teams(false);
+
+ if (!cvar_value_issafe(world.fog))
{
- if(fraglimit_override >= 0) cvar_set("fraglimit", ftos(fraglimit_override));
- if(timelimit_override >= 0) cvar_set("timelimit", ftos(timelimit_override));
- if(leadlimit_override >= 0) cvar_set("leadlimit", ftos(leadlimit_override));
- if(qualifying_override >= 0) cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
+ LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
+ world.fog = string_null;
}
- limits_are_set = true;
+ if(MapInfo_Map_fog != "")
+ if(MapInfo_Map_fog == "none")
+ world.fog = string_null;
+ else
+ world.fog = strzone(MapInfo_Map_fog);
+ clientstuff = strzone(MapInfo_Map_clientstuff);
+
+ MapInfo_ClearTemps();
+
+ gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
+
+ cache_mutatormsg = strzone("");
+ cache_lastmutatormsg = strzone("");
+
+ InitializeEntity(NULL, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
}
void Map_MarkAsRecent(string m);
fclose(sentinel);
if (switchversion != "" && switchversion != WATERMARK)
{
- LOG_INFOF("Switching progs: " WATERMARK " -> %s\n", switchversion);
+ LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
// if it doesn't exist, assume either:
// a) the current program was overwritten
// b) this is a client only update
}
if (wantrestart)
{
- LOG_INFOF("Restart requested\n");
+ LOG_INFOF("Restart requested");
changelevel(mapname);
// let initialization continue, shutdown depends on it
}
cvar_changes_init(); // do this very early now so it REALLY matches the server config
- maxclients = 0;
- for (entity head = nextent(NULL); head; head = nextent(head))
- {
- ++maxclients;
- }
-
// needs to be done so early because of the constants they create
static_init();
readlevelcvars();
GrappleHookInit();
- if(!limits_are_set)
- SetLimits(autocvar_fraglimit_override, autocvar_leadlimit_override, autocvar_timelimit_override, -1);
+ GameRules_limit_fallbacks();
if(warmup_limit == 0)
warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
continue;
if(argv(0) == "cd")
{
- LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
- LOG_INFO(" cdtrack ", argv(2), "\n");
+ LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
+ LOG_INFO(" cdtrack ", argv(2));
}
else if(argv(0) == "fog")
{
- LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
- LOG_INFO(" \"fog\" \"", s, "\"\n");
+ LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
+ LOG_INFO(" \"fog\" \"", s, "\"");
}
else if(argv(0) == "set")
{
- LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
- LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
+ LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
+ LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2));
}
else if(argv(0) != "//")
{
- LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
- LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
+ LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
+ LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1));
}
}
fclose(fd);
next_pingtime = time + 5;
- detect_maptype();
-
// set up information replies for clients and server to use
maplist_reply = strzone(getmaplist());
lsmaps_reply = strzone(getlsmaps());
WinningConditionHelper(this); // set worldstatus
world_initialized = 1;
+ __spawnfunc_spawn_all();
}
spawnfunc(light)
return idx;
}
-float MapHasRightSize(string map)
+bool MapHasRightSize(string map)
{
- float fh;
if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
if(autocvar_g_maplist_check_waypoints)
{
- LOG_TRACE("checkwp "); LOG_TRACE(map);
+ string checkwp_msg = strcat("checkwp ", map);
if(!fexists(strcat("maps/", map, ".waypoints")))
{
- LOG_TRACE(": no waypoints");
+ LOG_TRACE(checkwp_msg, ": no waypoints");
return false;
}
- LOG_TRACE(": has waypoints");
+ LOG_TRACE(checkwp_msg, ": has waypoints");
}
// open map size restriction file
- LOG_TRACE("opensize "); LOG_TRACE(map);
- fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
+ string opensize_msg = strcat("opensize ", map);
+ float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
if(fh >= 0)
{
- float mapmin, mapmax;
- LOG_TRACE(": ok, ");
- mapmin = stof(fgets(fh));
- mapmax = stof(fgets(fh));
+ opensize_msg = strcat(opensize_msg, ": ok, ");
+ int mapmin = stoi(fgets(fh));
+ int mapmax = stoi(fgets(fh));
fclose(fh);
if(player_count < mapmin)
{
- LOG_TRACE("not enough");
+ LOG_TRACE(opensize_msg, "not enough");
return false;
}
- if(player_count > mapmax)
+ if(mapmax && player_count > mapmax)
{
- LOG_TRACE("too many");
+ LOG_TRACE(opensize_msg, "too many");
return false;
}
- LOG_TRACE("right size");
+ LOG_TRACE(opensize_msg, "right size");
return true;
}
- LOG_TRACE(": not found");
+ LOG_TRACE(opensize_msg, ": not found");
return true;
}
error("empty maplist, cannot select a new map");
Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
- if(Map_Current_Name)
- strunzone(Map_Current_Name);
- Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
+ strcpy(Map_Current_Name, argv(Map_Current)); // will be automatically freed on exit thanks to DP
// this may or may not be correct, but who cares, in the worst case a map
// isn't chosen in the first pass that should have been
}
s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
if(to_console)
- LOG_INFO(s, "\n");
+ LOG_INFO(s);
if(to_eventlog)
GameLogEcho(s);
s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
if(to_console)
- LOG_INFO(s, "\n");
+ LOG_INFO(s);
if(to_eventlog)
GameLogEcho(s);
if(to_file)
s = strcat(s, "spectator:");
if(to_console)
- LOG_INFO(s, playername(it, false), "\n");
+ LOG_INFO(s, playername(it, false));
if(to_eventlog)
GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
if(to_file)
{
s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
if(to_console)
- LOG_INFO(s, "\n");
+ LOG_INFO(s);
if(to_eventlog)
GameLogEcho(s);
if(to_file)
s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
s = strcat(s, ":", ftos(i));
if(to_console)
- LOG_INFO(s, "\n");
+ LOG_INFO(s);
if(to_eventlog)
GameLogEcho(s);
if(to_file)
}
if(to_console)
- LOG_INFO(":end\n");
+ LOG_INFO(":end");
if(to_eventlog)
GameLogEcho(":end");
if(to_file)
if(teamplay)
{
- team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
- team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
- team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
- team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
+ for (int i = 1; i < 5; ++i)
+ {
+ Team_SetTeamScore(Team_GetTeamFromIndex(i),
+ TeamScore_GetCompareValue(Team_IndexToTeam(i)));
+ }
}
ClearWinners();
if(!some_spawn_has_been_used)
return WINNING_NO;
- team1_score = team2_score = team3_score = team4_score = 0;
-
- FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), {
- switch(it.team)
+ for (int i = 1; i < 5; ++i)
+ {
+ Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
+ }
+
+ FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
+ {
+ if (Team_IsValidTeam(it.team))
{
- case NUM_TEAM_1: team1_score = 1; break;
- case NUM_TEAM_2: team2_score = 1; break;
- case NUM_TEAM_3: team3_score = 1; break;
- case NUM_TEAM_4: team4_score = 1; break;
+ Team_SetTeamScore(Team_GetTeam(it.team), 1);
}
});
IL_EACH(g_spawnpoints, true,
{
- switch(it.team)
+ if (Team_IsValidTeam(it.team))
{
- case NUM_TEAM_1: team1_score = 1; break;
- case NUM_TEAM_2: team2_score = 1; break;
- case NUM_TEAM_3: team3_score = 1; break;
- case NUM_TEAM_4: team4_score = 1; break;
+ Team_SetTeamScore(Team_GetTeam(it.team), 1);
}
});
ClearWinners();
+ float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
+ float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
+ float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
+ float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
if(team1_score + team2_score + team3_score + team4_score == 0)
{
checkrules_equality = true;
{
float t, i;
if(team1_score)
- t = NUM_TEAM_1;
+ t = 1;
else if(team2_score)
- t = NUM_TEAM_2;
+ t = 2;
else if(team3_score)
- t = NUM_TEAM_3;
+ t = 3;
else // if(team4_score)
- t = NUM_TEAM_4;
- CheckAllowedTeams(NULL);
+ t = 4;
+ entity balance = TeamBalance_CheckAllowedTeams(NULL);
for(i = 0; i < MAX_TEAMSCORE; ++i)
{
- if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
- if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
- if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
- if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
+ for (int j = 1; j <= NUM_TEAMS; ++j)
+ {
+ if (t == j)
+ {
+ continue;
+ }
+ if (!TeamBalance_IsTeamAllowed(balance, j))
+ {
+ continue;
+ }
+ TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
+ }
}
AddWinners(team, t);
totalplayers = playerswithlaps = readyplayers = 0;
FOREACH_CLIENT(IS_PLAYER(it), {
++totalplayers;
- if(PlayerScore_Add(it, SP_RACE_FASTEST, 0))
+ if(GameRules_scoring_add(it, RACE_FASTEST, 0))
++playerswithlaps;
if(it.ready)
++readyplayers;
FOREACH_CLIENT(IS_REAL_CLIENT(it), {
entity e = IS_SPEC(it) ? it.enemy : it;
if (e.typehitsound) {
- it.typehit_time = time;
+ STAT(TYPEHIT_TIME, it) = time;
} else if (e.killsound) {
- it.kill_time = time;
+ STAT(KILL_TIME, it) = time;
} else if (e.damage_dealt) {
- it.hit_time = time;
- it.damage_dealt_total += ceil(e.damage_dealt);
+ STAT(HIT_TIME, it) = time;
+ STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
}
});
// add 1 frametime because after this, engine SV_Physics
{
antilag_record(it, it, altime);
});
+ IL_EACH(g_projectiles, it.classname == "nade",
+ {
+ antilag_record(it, it, altime);
+ });
systems_update();
IL_ENDFRAME();
}
clients_found = 0;
FOREACH_CLIENT(IS_REAL_CLIENT(it), {
// TODO add timer
- LOG_INFO("Redirecting: sending connect command to ", it.netname, "\n");
+ LOG_INFO("Redirecting: sending connect command to ", it.netname);
if(redirection_target == "self")
stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
else
++clients_found;
});
- LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
+ LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
if(time > redirection_timeout || clients_found == 0)
localcmd("\nwait; wait; wait; quit\n");
}
else if(world_initialized == 0)
{
- LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
+ LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
}
else
{