this.SendFlags |= 1;
}
void RandomSeed_Spawn()
-{SELFPARAM();
+{
randomseed = new_pure(randomseed);
randomseed.think = RandomSeed_Think;
Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
*/
void NextLevel()
{
- SELFPARAM();
gameover = true;
intermission_running = 1;
float redirection_timeout;
float redirection_nextthink;
float RedirectionThink()
-{SELFPARAM();
+{
float clients_found;
if(redirection_target == "")