it.movetype = mt;
continue;
}
-
+
it.movetype = ((it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype);
if(it.move_movetype == MOVETYPE_NONE)
});
}
+void systems_update();
void EndFrame()
{
anticheat_endframe();
PlayerState s = PS(it);
s.ps_push(s, it);
});
+ systems_update();
IL_ENDFRAME();
}