WepSet_AddStat();
WepSet_AddStat_InMap();
- addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
Nagger_Init();
addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
addstat(STAT_PLASMA, AS_INT, ammo_plasma);
- addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
- addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
- addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
- addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
- addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
-
- addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
- addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
-
- addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
// freeze attacks
addstat(STAT_FROZEN, AS_INT, frozen);