#include "g_hook.qh"
#include "ipban.qh"
#include "mapvoting.qh"
-#include "mutators/_mod.qh"
+#include <server/mutators/_mod.qh>
#include "race.qh"
#include "scores.qh"
#include "teamplay.qh"
#include "../common/constants.qh"
#include <common/net_linked.qh>
#include "../common/deathtypes/all.qh"
+#include "../common/gamemodes/sv_rules.qh"
#include "../common/mapinfo.qh"
#include "../common/monsters/_mod.qh"
#include "../common/monsters/sv_monsters.qh"
#include "../common/playerstats.qh"
#include "../common/stats.qh"
#include "../common/teams.qh"
-#include "../common/triggers/trigger/secret.qh"
-#include "../common/triggers/target/music.qh"
+#include "../common/mapobjects/trigger/secret.qh"
+#include "../common/mapobjects/target/music.qh"
#include "../common/util.qh"
#include "../common/items/_mod.qh"
#include <common/weapons/_all.qh>
string redirection_target;
float world_initialized;
-string GetGametype();
-void ShuffleMaplist();
-
void SetDefaultAlpha()
{
if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
// these can contain player IDs, so better hide
BADPREFIX("g_forced_team_");
BADCVAR("sv_muteban_list");
+ BADCVAR("sv_voteban_list");
BADCVAR("sv_allow_customplayermodels_idlist");
BADCVAR("sv_allow_customplayermodels_speciallist");
BADCVAR("sv_stepheight");
BADCVAR("sv_timeout");
BADCVAR("sv_weapons_modeloverride");
+ BADCVAR("w_prop_interval");
BADPREFIX("crypto_");
BADPREFIX("gameversion_");
BADPREFIX("g_chat_");
BADPREFIX("g_ctf_captimerecord_");
+ BADPREFIX("g_hats_");
BADPREFIX("g_maplist_");
BADPREFIX("g_mod_");
BADPREFIX("g_respawn_");
cvar_purechanges = strzone(cvar_purechanges);
}
-void detect_maptype()
-{
-#if 0
- vector o, v;
- float i;
-
- for (;;)
- {
- o = world.mins;
- o.x += random() * (world.maxs.x - world.mins.x);
- o.y += random() * (world.maxs.y - world.mins.y);
- o.z += random() * (world.maxs.z - world.mins.z);
-
- tracebox(o, STAT(PL_MIN), STAT(PL_MAX), o - '0 0 32768', MOVE_WORLDONLY, NULL);
- if(trace_fraction == 1)
- continue;
-
- v = trace_endpos;
-
- for(i = 0; i < 64; i += 4)
- {
- tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, NULL);
- if(trace_fraction == 1)
- continue;
- LOG_INFO(ftos(i), " -> ", vtos(trace_endpos));
- }
-
- break;
- }
-#endif
-}
-
entity randomseed;
bool RandomSeed_Send(entity this, entity to, int sf)
{
}
}
-void Map_MarkAsRecent(string m);
float world_already_spawned;
-void Nagger_Init();
-void ClientInit_Spawn();
-void WeaponStats_Init();
-void WeaponStats_Shutdown();
spawnfunc(worldspawn)
{
server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
next_pingtime = time + 5;
- detect_maptype();
-
// set up information replies for clients and server to use
maplist_reply = strzone(getmaplist());
lsmaps_reply = strzone(getlsmaps());
// return codes of map selectors:
// -1 = temporary failure (that is, try some method that is guaranteed to succeed)
// -2 = permanent failure
-float() MaplistMethod_Iterate = // usual method
+float MaplistMethod_Iterate() // usual method
{
float pass, i;
return -1;
}
-float() MaplistMethod_Repeat = // fallback method
+float MaplistMethod_Repeat() // fallback method
{
LOG_TRACE("Trying MaplistMethod_Repeat");
return -2;
}
-float() MaplistMethod_Random = // random map selection
+float MaplistMethod_Random() // random map selection
{
float i, imax;
return -1;
}
-float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
+float MaplistMethod_Shuffle(float exponent) // more clever shuffling
// the exponent sets a bias on the map selection:
// the higher the exponent, the less likely "shortly repeated" same maps are
{
if(!e.autoscreenshot) // initial call
{
e.autoscreenshot = time + 0.8; // used for autoscreenshot
- e.health = -2342;
+ SetResourceAmountExplicit(e, RESOURCE_HEALTH, -2342);
// first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
{
return true;
}
-void TargetMusic_RestoreGame();
void RestoreGame()
{
// Loaded from a save game