// save it for later
modname = strzone(modname);
- WinningConditionHelper(); // set worldstatus
+ WinningConditionHelper(this); // set worldstatus
world_initialized = 1;
}
float limitreached;
// TODO make everything use THIS winning condition (except LMS)
- WinningConditionHelper();
+ WinningConditionHelper(NULL);
if(teamplay)
{