void() SUB_CalcMoveDone;
void() SUB_CalcAngleMoveDone;
//void() SUB_UseTargets;
-void() SUB_Remove;
spawnfunc(info_null);
-void setanim(entity e, vector anim, float looping, float override, float restart);
-
-void updateanim(entity e);
-
-/*
-==================
-SUB_Remove
-
-Remove self
-==================
-*/
-void SUB_Remove ();
-
/*
==================
SUB_Friction